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Rate my paladin D&d 4
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<blockquote data-quote="Triton" data-source="post: 4891947" data-attributes="member: 84886"><p>So my DM is letting me make a few tweeks to my pali, what do you think about this build? We have about 5 people playing per sesion, another fighter tank, and a artificer healer (who is just starting with us) plus a few strikers (warlock, rogue and some times a mage) and i am looking to be a hard to hit, defensive paladin who can pop a few heals when needed. Let me know what you think, and include sugestions/reasons. Am i making a mistake by stacking wisdom? In my other build i was stacking strength, but none of my powers really used strength at all. Ideally i need to mark as many bad guys as possible and need to keep them marked, which is a little easier with powers from the new divine powers book. In our games marking bad guys is never really a issue, the fighter and i can usually keep things under controll, however, things can get tight in terms of heals, since we only have 1 healer.</p><p> </p><p>Also, incase your wondering, i have 13 points in Dex as i plan to take the corellon paregon path, (so i will be putting one of my bonus points in dex later) and if you have 15 dex, you get a extra 2 ac when wearing heavy armor.</p><p> </p><p>FYI we are all level 6</p><p>-----------------------------------------------------------------------</p><p> </p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 10, Dex 13, Int 9, Wis 19, Cha 19.</p><p> </p><p>AC: 24 Fort: 15 Reflex: 18 Will: 19</p><p>HP: 60 Surges: 10 Surge Value: 15</p><p> </p><p>FEATS</p><p>Level 1: Disciple of Divine Wrath - avenger multi class, on attack roll 2 d20s, pick best</p><p>Level 2: Defensive Mobility +2 ac on oppertunity attacks</p><p>Level 4: Toughness +5 hp's</p><p>Level 6: Deva Heritage enimies are minus 2 to hit (stance) daily power</p><p> </p><p>POWERS</p><p>Lay on Hands: Lay on Hands</p><p>Paladin at-will 1: Bolstering Strike regain 4 temp hps on a hit</p><p>Paladin at-will 1: Enfeebling Strike enenmy is -2 hit me</p><p>Paladin encounter 1: Glorious Charge on hit allies with in 2 squres get 7 hp's</p><p>Paladin daily 1: Radiant Delirium target is dazed and -2 ac (save ends)Paladin utility 2: Call of Challenge mark all enimies in a 3 aquare radius</p><p>Paladin encounter 3: Righteous Smite on hit every one regains 9 temp hp's</p><p>Paladin daily 5: Hallowed Circle damages enimies in burst, +1 to ac till end of encounter</p><p>Paladin utility 6: Sacred Circle 3 squre burts, + 1 to all defenses till end of encounter</p><p> </p><p>ITEMS</p><p>Reinforcing Plate Armor +1, Magic Longsword +1, Cloak of Distortion +1, Heavy Shield, Holy Symbol</p></blockquote><p></p>
[QUOTE="Triton, post: 4891947, member: 84886"] So my DM is letting me make a few tweeks to my pali, what do you think about this build? We have about 5 people playing per sesion, another fighter tank, and a artificer healer (who is just starting with us) plus a few strikers (warlock, rogue and some times a mage) and i am looking to be a hard to hit, defensive paladin who can pop a few heals when needed. Let me know what you think, and include sugestions/reasons. Am i making a mistake by stacking wisdom? In my other build i was stacking strength, but none of my powers really used strength at all. Ideally i need to mark as many bad guys as possible and need to keep them marked, which is a little easier with powers from the new divine powers book. In our games marking bad guys is never really a issue, the fighter and i can usually keep things under controll, however, things can get tight in terms of heals, since we only have 1 healer. Also, incase your wondering, i have 13 points in Dex as i plan to take the corellon paregon path, (so i will be putting one of my bonus points in dex later) and if you have 15 dex, you get a extra 2 ac when wearing heavy armor. FYI we are all level 6 ----------------------------------------------------------------------- FINAL ABILITY SCORES Str 10, Con 10, Dex 13, Int 9, Wis 19, Cha 19. AC: 24 Fort: 15 Reflex: 18 Will: 19 HP: 60 Surges: 10 Surge Value: 15 FEATS Level 1: Disciple of Divine Wrath - avenger multi class, on attack roll 2 d20s, pick best Level 2: Defensive Mobility +2 ac on oppertunity attacks Level 4: Toughness +5 hp's Level 6: Deva Heritage enimies are minus 2 to hit (stance) daily power POWERS Lay on Hands: Lay on Hands Paladin at-will 1: Bolstering Strike regain 4 temp hps on a hit Paladin at-will 1: Enfeebling Strike enenmy is -2 hit me Paladin encounter 1: Glorious Charge on hit allies with in 2 squres get 7 hp's Paladin daily 1: Radiant Delirium target is dazed and -2 ac (save ends)Paladin utility 2: Call of Challenge mark all enimies in a 3 aquare radius Paladin encounter 3: Righteous Smite on hit every one regains 9 temp hp's Paladin daily 5: Hallowed Circle damages enimies in burst, +1 to ac till end of encounter Paladin utility 6: Sacred Circle 3 squre burts, + 1 to all defenses till end of encounter ITEMS Reinforcing Plate Armor +1, Magic Longsword +1, Cloak of Distortion +1, Heavy Shield, Holy Symbol [/QUOTE]
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