JiffyPopTart
Bree-Yark
I'm starting a new somewhat-non-by-the-book campaign. I want the players to play anything they want, within reason. I am more interested in them being happy with their characters rathern than them being straightjacketed by the rules.
So a player said he wanted to be a wizard, but wanted to be able to fight a little better than a wizard can. He also doesn't like the bookkeeping of memorizing spells.
Rate my quick-and-dirty fighter/wizard variant...
LOSE FROM THE WIZARD ABILITIES
-Familiars
-All Bonus feats for level progression
GAIN TO THE WIZARD ABILITIES
-Can cast in light armor, and light armor proficiency. Shields still have spell failure, as does heavier armor.
-D6 instead of D4 HP
-Cleric BAB instead of the Wizards
This alone seems like a fair trade in spell ability for a minor bit of fighting ability. But then I had to address the "Hates to memorize" issue. Here was my variant "Quick and dirty spontaneous casting" based loosely on Unearthed Arcana spell points.
To figure spell points per day...
1. Calculate number of total spell levels you can cast based on the chart for the wizard including bonus spells for high stats (0 level spells counted as 1/2 a spell point).
2. Multiply the number of spell levels by 2/3rds rounding up. This is the penalty for spontaneous casting.
3. You have no "maximum number of spells known" like a sorcerer, instead you have a spell book mechanic like a wizard.
4. Since you spontaneously cast, you don't actually have a spellbook, instead you have magical runes inscribed on your skin representing spells you have learned in your lifetime. The cost of a rune is the exact same as the cost of scribing a spell in the spellbook. Effectively your skin is your spellbook.
5. Cast away.
Seem balanced (or fairly balanced anyway)?
DS
So a player said he wanted to be a wizard, but wanted to be able to fight a little better than a wizard can. He also doesn't like the bookkeeping of memorizing spells.
Rate my quick-and-dirty fighter/wizard variant...
LOSE FROM THE WIZARD ABILITIES
-Familiars
-All Bonus feats for level progression
GAIN TO THE WIZARD ABILITIES
-Can cast in light armor, and light armor proficiency. Shields still have spell failure, as does heavier armor.
-D6 instead of D4 HP
-Cleric BAB instead of the Wizards
This alone seems like a fair trade in spell ability for a minor bit of fighting ability. But then I had to address the "Hates to memorize" issue. Here was my variant "Quick and dirty spontaneous casting" based loosely on Unearthed Arcana spell points.
To figure spell points per day...
1. Calculate number of total spell levels you can cast based on the chart for the wizard including bonus spells for high stats (0 level spells counted as 1/2 a spell point).
2. Multiply the number of spell levels by 2/3rds rounding up. This is the penalty for spontaneous casting.
3. You have no "maximum number of spells known" like a sorcerer, instead you have a spell book mechanic like a wizard.
4. Since you spontaneously cast, you don't actually have a spellbook, instead you have magical runes inscribed on your skin representing spells you have learned in your lifetime. The cost of a rune is the exact same as the cost of scribing a spell in the spellbook. Effectively your skin is your spellbook.
5. Cast away.
Seem balanced (or fairly balanced anyway)?
DS