Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rate my "Quick and Dirty" warrior wizard.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JiffyPopTart" data-source="post: 1408632" data-attributes="member: 4881"><p>I'm starting a new somewhat-non-by-the-book campaign. I want the players to play anything they want, within reason. I am more interested in them being happy with their characters rathern than them being straightjacketed by the rules.</p><p></p><p>So a player said he wanted to be a wizard, but wanted to be able to fight a little better than a wizard can. He also doesn't like the bookkeeping of memorizing spells.</p><p></p><p>Rate my quick-and-dirty fighter/wizard variant...</p><p></p><p>LOSE FROM THE WIZARD ABILITIES</p><p>-Familiars</p><p>-All Bonus feats for level progression</p><p></p><p>GAIN TO THE WIZARD ABILITIES</p><p>-Can cast in light armor, and light armor proficiency. Shields still have spell failure, as does heavier armor.</p><p>-D6 instead of D4 HP</p><p>-Cleric BAB instead of the Wizards</p><p></p><p>This alone seems like a fair trade in spell ability for a minor bit of fighting ability. But then I had to address the "Hates to memorize" issue. Here was my variant "Quick and dirty spontaneous casting" based loosely on Unearthed Arcana spell points.</p><p></p><p>To figure spell points per day...</p><p>1. Calculate number of total spell levels you can cast based on the chart for the wizard including bonus spells for high stats (0 level spells counted as 1/2 a spell point).</p><p>2. Multiply the number of spell levels by 2/3rds rounding up. This is the penalty for spontaneous casting.</p><p>3. You have no "maximum number of spells known" like a sorcerer, instead you have a spell book mechanic like a wizard.</p><p>4. Since you spontaneously cast, you don't actually have a spellbook, instead you have magical runes inscribed on your skin representing spells you have learned in your lifetime. The cost of a rune is the exact same as the cost of scribing a spell in the spellbook. Effectively your skin is your spellbook.</p><p>5. Cast away.</p><p></p><p>Seem balanced (or fairly balanced anyway)?</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 1408632, member: 4881"] I'm starting a new somewhat-non-by-the-book campaign. I want the players to play anything they want, within reason. I am more interested in them being happy with their characters rathern than them being straightjacketed by the rules. So a player said he wanted to be a wizard, but wanted to be able to fight a little better than a wizard can. He also doesn't like the bookkeeping of memorizing spells. Rate my quick-and-dirty fighter/wizard variant... LOSE FROM THE WIZARD ABILITIES -Familiars -All Bonus feats for level progression GAIN TO THE WIZARD ABILITIES -Can cast in light armor, and light armor proficiency. Shields still have spell failure, as does heavier armor. -D6 instead of D4 HP -Cleric BAB instead of the Wizards This alone seems like a fair trade in spell ability for a minor bit of fighting ability. But then I had to address the "Hates to memorize" issue. Here was my variant "Quick and dirty spontaneous casting" based loosely on Unearthed Arcana spell points. To figure spell points per day... 1. Calculate number of total spell levels you can cast based on the chart for the wizard including bonus spells for high stats (0 level spells counted as 1/2 a spell point). 2. Multiply the number of spell levels by 2/3rds rounding up. This is the penalty for spontaneous casting. 3. You have no "maximum number of spells known" like a sorcerer, instead you have a spell book mechanic like a wizard. 4. Since you spontaneously cast, you don't actually have a spellbook, instead you have magical runes inscribed on your skin representing spells you have learned in your lifetime. The cost of a rune is the exact same as the cost of scribing a spell in the spellbook. Effectively your skin is your spellbook. 5. Cast away. Seem balanced (or fairly balanced anyway)? DS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rate my "Quick and Dirty" warrior wizard.
Top