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General Tabletop Discussion
*Pathfinder & Starfinder
Rate my "Quick and Dirty" warrior wizard.
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<blockquote data-quote="JiffyPopTart" data-source="post: 1411857" data-attributes="member: 4881"><p>I actually did just what you said with the all simple and one (actually one melee and one ranged) martial weapon choices.</p><p></p><p>The "background" of the character is that his tribe grew up in the jungle, where they harvested trees and such that provides the magical ink used to make the arcane tatoos. All members of the tribe learn spellcasting with the tatoos as well as learn basic weapon defence. Some of the tribe are more martial (aka rangers) and others are more magical (aka this quick class).</p><p></p><p>Skill points I didn't worry about changing, as im giving everyone 4 extra skillpoints per level. I am using a JUNKLOAD of skill checks in my game, so woe be the person with no craft or profession. We already have had the monk adding ranks to Craft: Origami after the first adventure.</p><p></p><p>John Q: Don't have AU, just UA. Sounds like something Gordo might want to try out.</p><p></p><p>Tensen: I don't think ive given too much. I almost felt bad about reducing spell points by 1/3 instead of 1/4. Losing one out of every 4 spells is a pretty big hit when you are already the least spellified of the major casters. Another non-written balance of the class will be the relative difficulty of finding other spell runes to inscribe on your skin to gain the power. Its not as easy as buying a scroll and tatooing the contents of the scroll on your body. There will also be a finite amount of "pages" on ones skin, unless he gets FAT. Hmmm.....**Fiendishly thinking about rules for that bit**</p><p></p><p>Tracerbullet42: You know, after re-reading that, thats probably where I got most of my ideas from. I got that book a couple weeks ago and read through it but it was info overload. It is indeed almost exactly what I did, although I think the huge limit of even less "spells known per level" makes the sorcerer balanced but more boring. Since the other three party members are a werebear, a hound archon, and a monk I really am more interested in everyone liking their character and having fun more than I am in anything else.</p><p></p><p>Thanks for your look-sees, guys (and possibly gals).</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 1411857, member: 4881"] I actually did just what you said with the all simple and one (actually one melee and one ranged) martial weapon choices. The "background" of the character is that his tribe grew up in the jungle, where they harvested trees and such that provides the magical ink used to make the arcane tatoos. All members of the tribe learn spellcasting with the tatoos as well as learn basic weapon defence. Some of the tribe are more martial (aka rangers) and others are more magical (aka this quick class). Skill points I didn't worry about changing, as im giving everyone 4 extra skillpoints per level. I am using a JUNKLOAD of skill checks in my game, so woe be the person with no craft or profession. We already have had the monk adding ranks to Craft: Origami after the first adventure. John Q: Don't have AU, just UA. Sounds like something Gordo might want to try out. Tensen: I don't think ive given too much. I almost felt bad about reducing spell points by 1/3 instead of 1/4. Losing one out of every 4 spells is a pretty big hit when you are already the least spellified of the major casters. Another non-written balance of the class will be the relative difficulty of finding other spell runes to inscribe on your skin to gain the power. Its not as easy as buying a scroll and tatooing the contents of the scroll on your body. There will also be a finite amount of "pages" on ones skin, unless he gets FAT. Hmmm.....**Fiendishly thinking about rules for that bit** Tracerbullet42: You know, after re-reading that, thats probably where I got most of my ideas from. I got that book a couple weeks ago and read through it but it was info overload. It is indeed almost exactly what I did, although I think the huge limit of even less "spells known per level" makes the sorcerer balanced but more boring. Since the other three party members are a werebear, a hound archon, and a monk I really am more interested in everyone liking their character and having fun more than I am in anything else. Thanks for your look-sees, guys (and possibly gals). DS [/QUOTE]
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Community
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Rate my "Quick and Dirty" warrior wizard.
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