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<blockquote data-quote="Staffan" data-source="post: 2097809" data-attributes="member: 907"><p>Not if you do it right. It's important to remember that the 750 figure gives you <em>base</em> price, not <em>market</em> price. </p><p></p><p></p><p>OK, my bad. It would make more sense my way though, otherwise you can get inappropriate discounts by doing something like adding a high-level spell that uses up 25 charges per use (thus costing almost nothing) and then getting discounts on the lower-level spells that will actually be used.</p><p></p><p></p><p>The "component cost" I refer to is the cost for the components for making the magic item. You don't just pour gold on a stick in order to make it magical, you need various weird components like basilisk scales, the breath of a zephyr, and whatever. It's just that these are abstracted into "components", aka "cost to create".</p><p></p><p></p><p>A staff is a double weapon, and therefore a masterwork staff costs 600 gp. See the table for magic weapon costs.</p><p></p><p>Anyway, using the level-order for discounts rather than cost order, I get:</p><p></p><p>Greater Restoration: 7*15*750/4 = 19,687.5</p><p>Mass Cure Moderate Wounds: 0.75*6*15*750 = 50,625</p><p>Heal: 0.5*6*15*750/2 = 16,875</p><p></p><p>Total: 87,187,5. Round off to 87,000, to make things easier.</p><p>Component cost (aka creation cost) = 87,000/2 = 43,500</p><p>Base XP cost: 87000/25 = 3,480</p><p>Time taken: 87 days.</p><p></p><p>You seem to be calculating XP cost and time taken off the creation cost, which leads to halved values there in your version.</p><p></p><p>Then there's the additional XP cost for Greater Restoration: still 6,250 XP. And the cost of a masterwork staff, which is 600 gp since it's a double-weapon (whether it makes sense that a really well-made staff costs more than a really well-made heavy crossbow is a discussion for another time).</p><p></p><p>Taken together, we get:</p><p>Cost to create: 44,100 (43,500 + 600)</p><p>XP cost: 9730 XP (3,480 + 6,250)</p><p>Time taken: 87 days.</p><p><strong>Market price</strong>: 118,850 (87,000 + 600 + 6,250*5)</p><p></p><p>Your market price is higher because you include the basic creation XP*5, not just the additional XP component for <em>greater restoration</em></p><p></p><p>Edit: It's important to separate base price, market price, and creation cost. They are as follows:</p><p>Base price = Value determined solely from the magics that make up the item.</p><p>Creation cost (gold) = Half the base price, plus any special material components involved in the spells.</p><p>Creation cost (xp) = 1/25th of the base price, plus any special XP components involved in the spells.</p><p>Market price = Base price plus <strong>extra</strong> components plus 5*<strong>extra</strong> XP.</p><p></p><p>For 95% of items, market price and base price are the same, but when they're not things get complicated. Especially when making staves, which are pretty complicated to begin with.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2097809, member: 907"] Not if you do it right. It's important to remember that the 750 figure gives you [i]base[/i] price, not [i]market[/i] price. OK, my bad. It would make more sense my way though, otherwise you can get inappropriate discounts by doing something like adding a high-level spell that uses up 25 charges per use (thus costing almost nothing) and then getting discounts on the lower-level spells that will actually be used. The "component cost" I refer to is the cost for the components for making the magic item. You don't just pour gold on a stick in order to make it magical, you need various weird components like basilisk scales, the breath of a zephyr, and whatever. It's just that these are abstracted into "components", aka "cost to create". A staff is a double weapon, and therefore a masterwork staff costs 600 gp. See the table for magic weapon costs. Anyway, using the level-order for discounts rather than cost order, I get: Greater Restoration: 7*15*750/4 = 19,687.5 Mass Cure Moderate Wounds: 0.75*6*15*750 = 50,625 Heal: 0.5*6*15*750/2 = 16,875 Total: 87,187,5. Round off to 87,000, to make things easier. Component cost (aka creation cost) = 87,000/2 = 43,500 Base XP cost: 87000/25 = 3,480 Time taken: 87 days. You seem to be calculating XP cost and time taken off the creation cost, which leads to halved values there in your version. Then there's the additional XP cost for Greater Restoration: still 6,250 XP. And the cost of a masterwork staff, which is 600 gp since it's a double-weapon (whether it makes sense that a really well-made staff costs more than a really well-made heavy crossbow is a discussion for another time). Taken together, we get: Cost to create: 44,100 (43,500 + 600) XP cost: 9730 XP (3,480 + 6,250) Time taken: 87 days. [b]Market price[/b]: 118,850 (87,000 + 600 + 6,250*5) Your market price is higher because you include the basic creation XP*5, not just the additional XP component for [i]greater restoration[/i] Edit: It's important to separate base price, market price, and creation cost. They are as follows: Base price = Value determined solely from the magics that make up the item. Creation cost (gold) = Half the base price, plus any special material components involved in the spells. Creation cost (xp) = 1/25th of the base price, plus any special XP components involved in the spells. Market price = Base price plus [b]extra[/b] components plus 5*[b]extra[/b] XP. For 95% of items, market price and base price are the same, but when they're not things get complicated. Especially when making staves, which are pretty complicated to begin with. [/QUOTE]
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