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Rate of Advancement: A Level per Day?!
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<blockquote data-quote="KesselZero" data-source="post: 5991856" data-attributes="member: 6689976"><p>My concern is more for the amount of table time it take to level, rather than the amount of game time. If 6 easy combats or 2 tough ones nets you a level gain, given how quickly combat moves thus far, you'll probably level every game session. Again, I know this can be altered at whim by the DM-- it's just a strange baseline.</p><p> </p><p>I think the evidence is pretty much in that this is playtest-unique and won't be our final rate. They even asked in one of the pre-playtest polls something like "How many sessions do you think it should take for a party to level up?" and I can't imagine an overwhelming majority of people voting "One level per session" (unless the munchkins got ahold of the poll).</p><p> </p><p>Regarding your interesting examples of an expansive reading of "adventuring day"-- Gandalf taking three days of travel in a paragraph, e.g.-- there is a gamist twist. Three days of travel technically gets you three extended rests, i.e. complete resource recharges. The "adventuring day" as defined in the playtest has to do with how many resources a party can expend before needing to completely recharge, which maps to a solar day because sleeping overnight is the trigger to recharge all that stuff.</p><p> </p><p>Regarding XP-for-killing, I'm definitely with you in being a bit concerned about that focus and the effect it can have on gameplay. They do include some vague guidelines about giving XP for achieving goals, though. Hopefully those rules (along with other variants such as XP-for-GP and so on) will get full treatment as options in the DMG. I try not to advertise for myself, but rather than copy-pasting a long thing I'll link to this: <a href="http://www.megadungeons.com/megadungeon-xp-for-dd-next/" target="_blank">Megadungeon XP for D&D Next | Megadungeons.com</a> which suggests two alternate systems I cooked up for awarding XP at the same rate as the playtest guidelines, but for different achievements other than killing.</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5991856, member: 6689976"] My concern is more for the amount of table time it take to level, rather than the amount of game time. If 6 easy combats or 2 tough ones nets you a level gain, given how quickly combat moves thus far, you'll probably level every game session. Again, I know this can be altered at whim by the DM-- it's just a strange baseline. I think the evidence is pretty much in that this is playtest-unique and won't be our final rate. They even asked in one of the pre-playtest polls something like "How many sessions do you think it should take for a party to level up?" and I can't imagine an overwhelming majority of people voting "One level per session" (unless the munchkins got ahold of the poll). Regarding your interesting examples of an expansive reading of "adventuring day"-- Gandalf taking three days of travel in a paragraph, e.g.-- there is a gamist twist. Three days of travel technically gets you three extended rests, i.e. complete resource recharges. The "adventuring day" as defined in the playtest has to do with how many resources a party can expend before needing to completely recharge, which maps to a solar day because sleeping overnight is the trigger to recharge all that stuff. Regarding XP-for-killing, I'm definitely with you in being a bit concerned about that focus and the effect it can have on gameplay. They do include some vague guidelines about giving XP for achieving goals, though. Hopefully those rules (along with other variants such as XP-for-GP and so on) will get full treatment as options in the DMG. I try not to advertise for myself, but rather than copy-pasting a long thing I'll link to this: [url=http://www.megadungeons.com/megadungeon-xp-for-dd-next/]Megadungeon XP for D&D Next | Megadungeons.com[/url] which suggests two alternate systems I cooked up for awarding XP at the same rate as the playtest guidelines, but for different achievements other than killing. [/QUOTE]
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Rate of Advancement: A Level per Day?!
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