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Rate of Advancement and how often people play
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<blockquote data-quote="MerricB" data-source="post: 1651557" data-attributes="member: 3586"><p>With regard to the fast advancement of 3E, I do think that there is an interesting factor that might be distorting 3E's advancement rate: the effectiveness of players at min/maxing.</p><p></p><p>I believe 3E's advancement is designed around a non-min/maxed party: Tordek, Lidda, Mialee and Jozan, the iconic characters which are used to playtest many of the creatures' challenge ratings.</p><p></p><p>When you get a group of Prestige Classed and Feat-ed characters from the Greate Schoole of Min/Maxing, then they can take on challenges slightly higher in level than those that the Iconic party can handle easily. Thus, instead of a CR 4 encounter being challenging for the 4th level party, it's a CR 5 encounter they handle with ease. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That's a little simplistic, actually, for it's not that clear-cut, but is something worth considering.</p><p></p><p>One thing I think would be worth attempting is to shift the XP rewards down one column - thus, a successfully overcome CR 4 creature only awards per the CR 3 value. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1651557, member: 3586"] With regard to the fast advancement of 3E, I do think that there is an interesting factor that might be distorting 3E's advancement rate: the effectiveness of players at min/maxing. I believe 3E's advancement is designed around a non-min/maxed party: Tordek, Lidda, Mialee and Jozan, the iconic characters which are used to playtest many of the creatures' challenge ratings. When you get a group of Prestige Classed and Feat-ed characters from the Greate Schoole of Min/Maxing, then they can take on challenges slightly higher in level than those that the Iconic party can handle easily. Thus, instead of a CR 4 encounter being challenging for the 4th level party, it's a CR 5 encounter they handle with ease. :) That's a little simplistic, actually, for it's not that clear-cut, but is something worth considering. One thing I think would be worth attempting is to shift the XP rewards down one column - thus, a successfully overcome CR 4 creature only awards per the CR 3 value. Cheers! [/QUOTE]
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