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Rate of Advancement and how often people play
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<blockquote data-quote="Celtavian" data-source="post: 1651592" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>I like the rate of advancement. I feel you can't really let loose as a DM until the players reach 15th plus level where mundane difficulties are no longer sufficient to challenge them. High level PC's are movers and shakers in the campaign world. This really opens up roleplaying opportunities that did not exist before. I love the idea of the players working with kings and gods and going on quests that only people of their level of power can hope to complete. I like it when a high level player rides into a small town and is viewed as a legendary hero, and can actually pull off legendary feats like defeating a dragon or a demon in single combat. Makes for a very fun campaign.</p><p></p><p>High level play was rare in OD&D because advancement was so slow. This faster rate of advancement suits my style of play perfectly.</p><p></p><p>At first I felt the fast advancement might hurt the verisimilitude of the game, then I though about it. In real life, people advance in spurts. They lay the ground work through education, but actually build their skills through experience. For example, a soldier may learn alot of skills through basic training. Once he applies those skills in a real life situation, they accelerate at a quicker rate.</p><p></p><p>Adventurers would accelerate in the same fashion. A fighter has trained how to fight for alot of his life, but his skill really develops quickly once he is laying his life on the line on a daily basis. A wizard studies spells that are beyond his power to cast, but once he starts slinging spells on a daily basis his master of spell crafting and casting increases exponentially. A priest studies the power of his god, but once he puts it to use his faith becomes stronger allowing him access to more powerful prayers. The same can be said for just about every class. I think advancing in spurts during adventures is not so hard to swallow as I originally thought. Now if they can just make a more interactive combat system where fighting skill helps defense as well as offense, D&D will really have raised the verisimilitude to a new level.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1651592, member: 5834"] [b]re[/b] I like the rate of advancement. I feel you can't really let loose as a DM until the players reach 15th plus level where mundane difficulties are no longer sufficient to challenge them. High level PC's are movers and shakers in the campaign world. This really opens up roleplaying opportunities that did not exist before. I love the idea of the players working with kings and gods and going on quests that only people of their level of power can hope to complete. I like it when a high level player rides into a small town and is viewed as a legendary hero, and can actually pull off legendary feats like defeating a dragon or a demon in single combat. Makes for a very fun campaign. High level play was rare in OD&D because advancement was so slow. This faster rate of advancement suits my style of play perfectly. At first I felt the fast advancement might hurt the verisimilitude of the game, then I though about it. In real life, people advance in spurts. They lay the ground work through education, but actually build their skills through experience. For example, a soldier may learn alot of skills through basic training. Once he applies those skills in a real life situation, they accelerate at a quicker rate. Adventurers would accelerate in the same fashion. A fighter has trained how to fight for alot of his life, but his skill really develops quickly once he is laying his life on the line on a daily basis. A wizard studies spells that are beyond his power to cast, but once he starts slinging spells on a daily basis his master of spell crafting and casting increases exponentially. A priest studies the power of his god, but once he puts it to use his faith becomes stronger allowing him access to more powerful prayers. The same can be said for just about every class. I think advancing in spurts during adventures is not so hard to swallow as I originally thought. Now if they can just make a more interactive combat system where fighting skill helps defense as well as offense, D&D will really have raised the verisimilitude to a new level. [/QUOTE]
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