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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rate of advancement per encounter in 4E
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<blockquote data-quote="Baka no Hentai" data-source="post: 4111927" data-attributes="member: 62883"><p>Hi all, first time poster here on the EN World forums, so if my question is something that has already been addressed please forgive me. I have looked over other forum threads and the News archive as best I could, but did not find the information that I needed.</p><p></p><p>I am curious about the rate of character level advancement in the upcoming edition. I am fairly new to DMing, having only run a couple of adventures in my homebrew world/campaign... but the one thing that I absolutely loathe about 3.5 is how fast characters level up. One level per 13 encounters is entirely too fast for my campaign, which will involve a lot of traveling, intertwining plot elements, and a variety of different big bad evil guys. In fact, the way the xp scales work in the current DMG, a player could conceivably level up just off of random encounters in one adventure, should the distance they travel be great enough.</p><p></p><p>Has anything at all come out on how many encounters of an even level a party is expected to defeat before leveling in fourth edition? At the current rate, it looks like I will need to cut XP gain by 50% just to keep my party from leveling up once per adventure. If the advancement rate is going to be the same, do any of you more experienced gamers have ideas on other options I might use to slow the advancement rate down?</p><p></p><p>Thanks in advance for all your help, and forgive any breach of etiquette my forum inexperience may have caused!</p></blockquote><p></p>
[QUOTE="Baka no Hentai, post: 4111927, member: 62883"] Hi all, first time poster here on the EN World forums, so if my question is something that has already been addressed please forgive me. I have looked over other forum threads and the News archive as best I could, but did not find the information that I needed. I am curious about the rate of character level advancement in the upcoming edition. I am fairly new to DMing, having only run a couple of adventures in my homebrew world/campaign... but the one thing that I absolutely loathe about 3.5 is how fast characters level up. One level per 13 encounters is entirely too fast for my campaign, which will involve a lot of traveling, intertwining plot elements, and a variety of different big bad evil guys. In fact, the way the xp scales work in the current DMG, a player could conceivably level up just off of random encounters in one adventure, should the distance they travel be great enough. Has anything at all come out on how many encounters of an even level a party is expected to defeat before leveling in fourth edition? At the current rate, it looks like I will need to cut XP gain by 50% just to keep my party from leveling up once per adventure. If the advancement rate is going to be the same, do any of you more experienced gamers have ideas on other options I might use to slow the advancement rate down? Thanks in advance for all your help, and forgive any breach of etiquette my forum inexperience may have caused! [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rate of advancement per encounter in 4E
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