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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rate of advancement per encounter in 4E
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<blockquote data-quote="Baka no Hentai" data-source="post: 4112118" data-attributes="member: 62883"><p>Ah, this is very encouraging news. I would say that it is less that I am worried about designing adventures around powerful character abilities, and more that I have so much story planned out that I dont want my characters stuck at max level for half of a campaign.</p><p></p><p>Each "adventure" of mine I try to pack with story elements and interesting combats, and I would like for my players to spend at least some amount of time with each of their levels so that they have an opportunity to get to know their characters before leveling up again. I am glad to hear that if we do slow down the pace a bit, there will be enough variety with encounters to keep things interesting.</p><p></p><p></p><p></p><p>Well, I will be the first to admit that it my fears may be unfounded at this point due to my lack of experience as a DM. I am simply going off having 2 adventures done in my campaign so far, and the PCs are already level 3... perhaps the curve slows down later and it becomes less of an issue.</p><p></p><p>I like that in 4E they split the level tiers up into Heroic, Paragon, and Epic... as that fits the story of my campaign quite well. I just want to make sure that I dont end up with Paragon level characters halfway through the "heroic" arc of the story, if that makes any sense at all.</p><p></p><p></p><p></p><p>This is food for thought. I currently use random encounters to spice up travel a bit, as my campaign involves a lot of it. (5 days just to get to a specific location in the second adventure, for example.) Perhaps there are other ways that I can make travel more engaging than 'you travel for 5 days to the destination' without incorporating random encounters.</p><p></p><p>Just to make sure we're on the same page, I dont actually roll encounters at the table... I use them to design the adventure, and take what I roll to incorporate into the storyline.</p></blockquote><p></p>
[QUOTE="Baka no Hentai, post: 4112118, member: 62883"] Ah, this is very encouraging news. I would say that it is less that I am worried about designing adventures around powerful character abilities, and more that I have so much story planned out that I dont want my characters stuck at max level for half of a campaign. Each "adventure" of mine I try to pack with story elements and interesting combats, and I would like for my players to spend at least some amount of time with each of their levels so that they have an opportunity to get to know their characters before leveling up again. I am glad to hear that if we do slow down the pace a bit, there will be enough variety with encounters to keep things interesting. Well, I will be the first to admit that it my fears may be unfounded at this point due to my lack of experience as a DM. I am simply going off having 2 adventures done in my campaign so far, and the PCs are already level 3... perhaps the curve slows down later and it becomes less of an issue. I like that in 4E they split the level tiers up into Heroic, Paragon, and Epic... as that fits the story of my campaign quite well. I just want to make sure that I dont end up with Paragon level characters halfway through the "heroic" arc of the story, if that makes any sense at all. This is food for thought. I currently use random encounters to spice up travel a bit, as my campaign involves a lot of it. (5 days just to get to a specific location in the second adventure, for example.) Perhaps there are other ways that I can make travel more engaging than 'you travel for 5 days to the destination' without incorporating random encounters. Just to make sure we're on the same page, I dont actually roll encounters at the table... I use them to design the adventure, and take what I roll to incorporate into the storyline. [/QUOTE]
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Rate of advancement per encounter in 4E
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