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General Tabletop Discussion
*Pathfinder & Starfinder
Rate Of Advancement Question, Or "Is the XP chart changing?"
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<blockquote data-quote="The Myopic Sniper" data-source="post: 3738193" data-attributes="member: 55013"><p>Long time lurker, first time poster. Be kind.</p><p></p><p>My guess is that leveling up will be expedited in D&D 4. </p><p></p><p>Leveling up is a significant part of the D&D reward cycle as players especially if character advancement is less fiddly (goodbye skill points) with fewer suboptimal choices and solid retraining options. This could be a reason for the inclusion of epic levels in the PHB, so that the typical "year to year and half" campaign that informed the 13.333 encounters per level design decision can be maintained while dropping the number of sessions required to level up. Perhaps of advancing every three to four sessions, the number would be dropped to two to three.</p><p></p><p>But I would also challenge the idea that the 13 1/3 encounters per level will hold. Given that combat will be accelerated and streamlined, there could be more encounters per session on average. 3.5 seems to assume one batttle per hour played. With quicker conflicts and other types of encounters such as social combat and maybe even scene mechanics for conflicts like chases, maybe the average group could see two or more encounters per hour. </p><p></p><p>One thing to note is that since there will be nothing in the game that costs XP, it could be a lot easier for DMs to modify advancement speed simply by adding a multipler or divider to the XP chart. In 3.0/3.5 this was problematic given how it interacted with item creation, level draining attacks and certain spells that soaked XP.</p><p></p><p>This is all pure speculation of course.</p><p></p><p>Regards,</p><p>Mark J.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 3738193, member: 55013"] Long time lurker, first time poster. Be kind. My guess is that leveling up will be expedited in D&D 4. Leveling up is a significant part of the D&D reward cycle as players especially if character advancement is less fiddly (goodbye skill points) with fewer suboptimal choices and solid retraining options. This could be a reason for the inclusion of epic levels in the PHB, so that the typical "year to year and half" campaign that informed the 13.333 encounters per level design decision can be maintained while dropping the number of sessions required to level up. Perhaps of advancing every three to four sessions, the number would be dropped to two to three. But I would also challenge the idea that the 13 1/3 encounters per level will hold. Given that combat will be accelerated and streamlined, there could be more encounters per session on average. 3.5 seems to assume one batttle per hour played. With quicker conflicts and other types of encounters such as social combat and maybe even scene mechanics for conflicts like chases, maybe the average group could see two or more encounters per hour. One thing to note is that since there will be nothing in the game that costs XP, it could be a lot easier for DMs to modify advancement speed simply by adding a multipler or divider to the XP chart. In 3.0/3.5 this was problematic given how it interacted with item creation, level draining attacks and certain spells that soaked XP. This is all pure speculation of course. Regards, Mark J. [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
Rate Of Advancement Question, Or "Is the XP chart changing?"
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