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<blockquote data-quote="CapnZapp" data-source="post: 7847117" data-attributes="member: 12731"><p>[SPOILER="In the spirit of de-derailing"]</p><p>You're free to dislike bounded accuracy but please don't ascribe design choices that has nothing to do it.</p><p></p><p>That is, the fact 5E characters hit more often than they miss is completely independent of the decision to implement bounded accuracy. That Monster Manual critters lack "teeth" especially at higher levels is completely unrelated to bounded accuracy. The decision to not require or even assume magic items also has nothing to do with bounded accuracy.</p><p></p><p>I can't help your boredom, but I can state that a game could definitely offer bounded accuracy and yet feature PF2-style attack rates (i.e. a baseline of ~50% instead of 75%), dangerous monsters with sleeves filled with tricks, and a greater assumption of magic items.</p><p></p><p>As proof, I give you... PF2 with level taken out of proficiency.[/SPOILER]</p><p></p><p>(Edit: The above answer goes for GrahamWills too)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7847117, member: 12731"] [SPOILER="In the spirit of de-derailing"] You're free to dislike bounded accuracy but please don't ascribe design choices that has nothing to do it. That is, the fact 5E characters hit more often than they miss is completely independent of the decision to implement bounded accuracy. That Monster Manual critters lack "teeth" especially at higher levels is completely unrelated to bounded accuracy. The decision to not require or even assume magic items also has nothing to do with bounded accuracy. I can't help your boredom, but I can state that a game could definitely offer bounded accuracy and yet feature PF2-style attack rates (i.e. a baseline of ~50% instead of 75%), dangerous monsters with sleeves filled with tricks, and a greater assumption of magic items. As proof, I give you... PF2 with level taken out of proficiency.[/SPOILER] (Edit: The above answer goes for GrahamWills too) [/QUOTE]
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