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<blockquote data-quote="neostrider" data-source="post: 7848207" data-attributes="member: 6701430"><p>I liked the crunch meet fluff system of 3.P. I understand the complaints about the number of options, but the open websites provided me plenty of ways to search for thematic options. </p><p></p><p>Pf2 followed the same trend that kept my groups away from 5e for such a long time. My decisions as a player mattered so little in actual effect that eventually I remember I'm in a house with a friend telling me the dice do or don't allow me to do a thing.</p><p></p><p>Recommended DCs based on my level and adjusted by my level is just flatly asking that I roll a good number on my dice. The reduced number of modifiers to rolls only reinforces the players hunger for those tiny +1 bonuses. In all my years of 3.P I never had a player say that it was dumb that a wizard couldn't hit an enemy or the fighter can guarantee a hit. </p><p></p><p>I like the three action economy in place of full round actions. I disaprove that some actions became a full action on par with an attack or move.</p><p></p><p>Mostly I don't like core system doesn't have room for player imagination. In pf1 a +1 or +2 bonus for a well described plan or narrative perk was a small deal. In pf2 if I describe a heroic effort and the GM awards a +1 bonus that's a huge mod on par with a whole level or feat, and at the same time is probably useless because even if I was the world's best musician at level 20, an 8 on the die is still supposed to be not good enough.</p></blockquote><p></p>
[QUOTE="neostrider, post: 7848207, member: 6701430"] I liked the crunch meet fluff system of 3.P. I understand the complaints about the number of options, but the open websites provided me plenty of ways to search for thematic options. Pf2 followed the same trend that kept my groups away from 5e for such a long time. My decisions as a player mattered so little in actual effect that eventually I remember I'm in a house with a friend telling me the dice do or don't allow me to do a thing. Recommended DCs based on my level and adjusted by my level is just flatly asking that I roll a good number on my dice. The reduced number of modifiers to rolls only reinforces the players hunger for those tiny +1 bonuses. In all my years of 3.P I never had a player say that it was dumb that a wizard couldn't hit an enemy or the fighter can guarantee a hit. I like the three action economy in place of full round actions. I disaprove that some actions became a full action on par with an attack or move. Mostly I don't like core system doesn't have room for player imagination. In pf1 a +1 or +2 bonus for a well described plan or narrative perk was a small deal. In pf2 if I describe a heroic effort and the GM awards a +1 bonus that's a huge mod on par with a whole level or feat, and at the same time is probably useless because even if I was the world's best musician at level 20, an 8 on the die is still supposed to be not good enough. [/QUOTE]
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