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<blockquote data-quote="Schmoe" data-source="post: 7850747" data-attributes="member: 913"><p>Not really. Maybe compared to 5e, but not compared to many games. I'm running 3.5. If I put my party of 4th level PCs up against a single Hill Giant (CR 7, which is party level +3), it's almost assuredly a TPK. That doesn't mean I don't have Hill Giants in the game, it just means the party needs to know when to run.</p><p></p><p>Likewise, there are still DC 8 or DC 10 challenges in the game. While they are trivial or auto-success for very skilled characters, those aren't the only characters who might face them. And it gives the skilled characters the chance to feel rewarded for their choices. They still might run across two orcs as an encounter. Combat-wise it's trivial, but then the challenge is whether the party can eliminate them before they raise the alarm, or can they capture an orc and get information from one, or turn one to their side to help infiltrate. A trivial combat challenge opens up all sorts of role-playing options.</p><p></p><p>I admit I haven't played it yet, but I don't see how PF2 is any different in this regard.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7850747, member: 913"] Not really. Maybe compared to 5e, but not compared to many games. I'm running 3.5. If I put my party of 4th level PCs up against a single Hill Giant (CR 7, which is party level +3), it's almost assuredly a TPK. That doesn't mean I don't have Hill Giants in the game, it just means the party needs to know when to run. Likewise, there are still DC 8 or DC 10 challenges in the game. While they are trivial or auto-success for very skilled characters, those aren't the only characters who might face them. And it gives the skilled characters the chance to feel rewarded for their choices. They still might run across two orcs as an encounter. Combat-wise it's trivial, but then the challenge is whether the party can eliminate them before they raise the alarm, or can they capture an orc and get information from one, or turn one to their side to help infiltrate. A trivial combat challenge opens up all sorts of role-playing options. I admit I haven't played it yet, but I don't see how PF2 is any different in this regard. [/QUOTE]
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