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<blockquote data-quote="dave2008" data-source="post: 7854636" data-attributes="member: 83242"><p>I look at it almost completely the opposite. What BA allows me to do is break the norm and make an encounter about different tactics just by using a high AC monster. When the general assumption is you can hit and then the PCs come up to one they can barely hit it really makes them:</p><ol> <li data-xf-list-type="ol">look for tactics to improve their chance to hit</li> <li data-xf-list-type="ol">look for tactics to get more attempts to hit without being hit</li> <li data-xf-list-type="ol">look for tactics to affect the encounter without "hitting"</li> <li data-xf-list-type="ol">think about retreating</li> <li data-xf-list-type="ol">other things I'm not thinking of at the moment</li> </ol><p>For me, BA allows the high AC monster to really shine and change the strategy of an encounter. You give an orc plate and a shield and it totally changes the encounter. Very interesting really and the PCs always come up with the most interesting ways to deal with the issue.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7854636, member: 83242"] I look at it almost completely the opposite. What BA allows me to do is break the norm and make an encounter about different tactics just by using a high AC monster. When the general assumption is you can hit and then the PCs come up to one they can barely hit it really makes them: [LIST=1] [*]look for tactics to improve their chance to hit [*]look for tactics to get more attempts to hit without being hit [*]look for tactics to affect the encounter without "hitting" [*]think about retreating [*]other things I'm not thinking of at the moment [/LIST] For me, BA allows the high AC monster to really shine and change the strategy of an encounter. You give an orc plate and a shield and it totally changes the encounter. Very interesting really and the PCs always come up with the most interesting ways to deal with the issue. [/QUOTE]
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