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<blockquote data-quote="kayman" data-source="post: 7885473" data-attributes="member: 7017973"><p>OK…. Let's answer those who criticize a system but apparently have not tested it empirically.</p><p>You claim that the mechanics of PF2 disrupt the narrative of the game. I think just the opposite.</p><p>Let's justify this position with three points.</p><p></p><p>1 - PF2 has managed to make each character class distinct in its abilities (with a wide spectrum of options within its own class) while preventing certain classes from becoming completely dominant over the course of levels. This means that the mechanics allowed the game to be balanced without making all classes equal. By itself, this new feature facilitates the narrative for the game master and allows each class to develop their potential.</p><p></p><p>2 - The action economy has ensured that all Pcs and Npcs have a huge variety of options during the turn while eliminating the endless nomenclatures for different types of actions that hinder the game's progress and narrative (move, standart, full, swift, immediative, etc)</p><p></p><p>3 - Spells, This may have been the most significant and important change to the game's progress and therefore the narrative. Unlike PF1 now spellcaster must worry and think in detail about its actions, as the aura of invulnerability no longer exists. He remains powerful but not invincible.</p><p></p><p>Now, how can anyone criticize a system without even having tried it?</p><p></p><p>I say this having played 13 sessions (5 hours each) of Age of Ashes to date and once again i feel confortable to claim that the game's narrative has been greatly facilitated by the new mechanics without making the game dull and equal.</p><p></p><p></p><p>I apologize for the insult ... And sorry for my bad english.</p></blockquote><p></p>
[QUOTE="kayman, post: 7885473, member: 7017973"] OK…. Let's answer those who criticize a system but apparently have not tested it empirically. You claim that the mechanics of PF2 disrupt the narrative of the game. I think just the opposite. Let's justify this position with three points. 1 - PF2 has managed to make each character class distinct in its abilities (with a wide spectrum of options within its own class) while preventing certain classes from becoming completely dominant over the course of levels. This means that the mechanics allowed the game to be balanced without making all classes equal. By itself, this new feature facilitates the narrative for the game master and allows each class to develop their potential. 2 - The action economy has ensured that all Pcs and Npcs have a huge variety of options during the turn while eliminating the endless nomenclatures for different types of actions that hinder the game's progress and narrative (move, standart, full, swift, immediative, etc) 3 - Spells, This may have been the most significant and important change to the game's progress and therefore the narrative. Unlike PF1 now spellcaster must worry and think in detail about its actions, as the aura of invulnerability no longer exists. He remains powerful but not invincible. Now, how can anyone criticize a system without even having tried it? I say this having played 13 sessions (5 hours each) of Age of Ashes to date and once again i feel confortable to claim that the game's narrative has been greatly facilitated by the new mechanics without making the game dull and equal. I apologize for the insult ... And sorry for my bad english. [/QUOTE]
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