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<blockquote data-quote="BryonD" data-source="post: 7885671" data-attributes="member: 957"><p>1) I'd be totally on board with revising PF1 to adjust this.</p><p></p><p>2) There are differing rates of progress for differing classes in PF1. The flaw that everything paces in the same tight range does not exist. the idea that wizards progress at dodging blows (and all wizards everywhere are obliged to do this) at the same rate as all fighters is narratively absurd. The idea that all characters fundamentally advance at all things along this same track is even worse.</p><p></p><p>3) Pathfinder 1E uses the basic save progressions as part of the default assumptions, but the math is not locked in to those rates. You could change them dramatically and you would not be undermining the system. PF2E is built with the mathematical balance as a core foundation.</p></blockquote><p></p>
[QUOTE="BryonD, post: 7885671, member: 957"] 1) I'd be totally on board with revising PF1 to adjust this. 2) There are differing rates of progress for differing classes in PF1. The flaw that everything paces in the same tight range does not exist. the idea that wizards progress at dodging blows (and all wizards everywhere are obliged to do this) at the same rate as all fighters is narratively absurd. The idea that all characters fundamentally advance at all things along this same track is even worse. 3) Pathfinder 1E uses the basic save progressions as part of the default assumptions, but the math is not locked in to those rates. You could change them dramatically and you would not be undermining the system. PF2E is built with the mathematical balance as a core foundation. [/QUOTE]
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