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<blockquote data-quote="BryonD" data-source="post: 7887279" data-attributes="member: 957"><p>I played with this some because there are things about PF2E I do really like. But the system is built with that +level concept baked into the foundation.</p><p></p><p>Yes, it is very easy to simply apply a -level to everything, canceling out the +level effect. And you will get modifiers and targets. In some ways it really transforms into a bounded accuracy type game with HP, damage boosts and other special powers defining the difference. But it also gets wonky in a lot of little ways. The game is simply built assuming the +level paradigm and removal impacts how it plays. It "functions", but the results are not satisfying. Ultimately, it is easier to adapt ideas from PF2E into other games (3AE is particularly easy) than it is to unring the +level bell in PF2E.</p></blockquote><p></p>
[QUOTE="BryonD, post: 7887279, member: 957"] I played with this some because there are things about PF2E I do really like. But the system is built with that +level concept baked into the foundation. Yes, it is very easy to simply apply a -level to everything, canceling out the +level effect. And you will get modifiers and targets. In some ways it really transforms into a bounded accuracy type game with HP, damage boosts and other special powers defining the difference. But it also gets wonky in a lot of little ways. The game is simply built assuming the +level paradigm and removal impacts how it plays. It "functions", but the results are not satisfying. Ultimately, it is easier to adapt ideas from PF2E into other games (3AE is particularly easy) than it is to unring the +level bell in PF2E. [/QUOTE]
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