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<blockquote data-quote="GlassJaw" data-source="post: 7887285" data-attributes="member: 22103"><p>I haven't followed this thread too closely but I've been taking a look at PF2 lately. I am a 5E player and someone who <em>wants </em>more choice in 5E. So I've been looking to see if there's anything to salvage to add customization options to 5E.</p><p></p><p>From what I've seen so far, I rated it Average. That rating needs a lot of clarification however.</p><p></p><p>First impression: TONS of options. No design stone has been left unturned. There is no doubt that the design team focused on innovation and rethinking every system from the ground up. Lots of innovation.</p><p></p><p>However, as I delve deeper, the options and minutia become distracting. Every step of character creation is a choice that requires a level of system mastery. Every rule and system is a multi-step process to understand execute. And to boot, the book is a chore to read.</p><p></p><p>Deconstructing every class into a multitude of feat choices is a HUGE miss for me. On casual glance, I can't get a feel for the classes, and the scope of choices within each class makes comparison of one choice to another extremely difficult. Also, why am I forced into one choice at each level? What if I want 2 feats from level 1 instead of a choice at level 2? Design choices like that really bother me.</p><p></p><p>There is a lot I like. I like the expanded uses of skills system. I like (some) of the weapon and armor properties. I like the critical success and failure of skills and spells.</p><p></p><p>But it feels like an exercise in extremes. PF2 is massively over-designed. I appreciate the drive to innovate, I really do. But it feels like along the way, the drive to innovate superseded playability.</p><p></p><p>PF2 pushes the d20 system to new limits but is in desperate need of an editor.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7887285, member: 22103"] I haven't followed this thread too closely but I've been taking a look at PF2 lately. I am a 5E player and someone who [I]wants [/I]more choice in 5E. So I've been looking to see if there's anything to salvage to add customization options to 5E. From what I've seen so far, I rated it Average. That rating needs a lot of clarification however. First impression: TONS of options. No design stone has been left unturned. There is no doubt that the design team focused on innovation and rethinking every system from the ground up. Lots of innovation. However, as I delve deeper, the options and minutia become distracting. Every step of character creation is a choice that requires a level of system mastery. Every rule and system is a multi-step process to understand execute. And to boot, the book is a chore to read. Deconstructing every class into a multitude of feat choices is a HUGE miss for me. On casual glance, I can't get a feel for the classes, and the scope of choices within each class makes comparison of one choice to another extremely difficult. Also, why am I forced into one choice at each level? What if I want 2 feats from level 1 instead of a choice at level 2? Design choices like that really bother me. There is a lot I like. I like the expanded uses of skills system. I like (some) of the weapon and armor properties. I like the critical success and failure of skills and spells. But it feels like an exercise in extremes. PF2 is massively over-designed. I appreciate the drive to innovate, I really do. But it feels like along the way, the drive to innovate superseded playability. PF2 pushes the d20 system to new limits but is in desperate need of an editor. [/QUOTE]
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