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<blockquote data-quote="dave2008" data-source="post: 7887291" data-attributes="member: 83242"><p>You mentioned success rate, criticals, and + level as contributing factors which I see as system design.</p><p></p><p> It is, but that is were I generally disagree with you. I see many monsters in 5e that are better equipped than their PF2e counterparts. And there are many PF2e monsters that are better equipped and there are many that are similar. I ado agree that as [USER=2057]@Zaukrie[/USER] noted PF2e generally gives each monster a range of attack options, which I think is generally better design.</p><p></p><p> I don't necessarily disagree, but I think it was the correct approach for that game. I know that the 5e monsters don't work for you, but they routinely challenge my group. I think the issue is the system allows for a huge gulf between groups playing the same game and they haven't provided any advice on how to adjust monsters / encounters to accommodate those differences. I guess I see that as system design, but it can be monster design too I guess.</p><p></p><p> Yep, I agree here - but again, to me that is the guidelines, not the monsters themselves.</p><p></p><p> I guess I just disagree with this viewpoint. I think if I take a PF2e monster and play it in a 5e game, it will play very much like a 5e monster. And if I take a 5e monster and play it in PF2e game it will play very much like a PF2e monster. If they played very differently, that would, to me, indicate a difference in monster design.</p><p></p><p>I do want to be clear, I definitely thin there are some general things and specific monsters that are better in PF2e than 5e; but I don't see the vast difference you describe. To me, that vast difference is in the system and encounter guidelines.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7887291, member: 83242"] You mentioned success rate, criticals, and + level as contributing factors which I see as system design. It is, but that is were I generally disagree with you. I see many monsters in 5e that are better equipped than their PF2e counterparts. And there are many PF2e monsters that are better equipped and there are many that are similar. I ado agree that as [USER=2057]@Zaukrie[/USER] noted PF2e generally gives each monster a range of attack options, which I think is generally better design. I don't necessarily disagree, but I think it was the correct approach for that game. I know that the 5e monsters don't work for you, but they routinely challenge my group. I think the issue is the system allows for a huge gulf between groups playing the same game and they haven't provided any advice on how to adjust monsters / encounters to accommodate those differences. I guess I see that as system design, but it can be monster design too I guess. Yep, I agree here - but again, to me that is the guidelines, not the monsters themselves. I guess I just disagree with this viewpoint. I think if I take a PF2e monster and play it in a 5e game, it will play very much like a 5e monster. And if I take a 5e monster and play it in PF2e game it will play very much like a PF2e monster. If they played very differently, that would, to me, indicate a difference in monster design. I do want to be clear, I definitely thin there are some general things and specific monsters that are better in PF2e than 5e; but I don't see the vast difference you describe. To me, that vast difference is in the system and encounter guidelines. [/QUOTE]
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