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<blockquote data-quote="CapnZapp" data-source="post: 7896021" data-attributes="member: 12731"><p>Not sure what you mean.</p><p></p><p>I mean, your literal question could be answered with something like "keep an eye out for happy players, that would suggest PF2 is a good fit". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>But something tells me what you're really asking is "what do I need to watch out for to make the session a success?"</p><p></p><p>If that is the case, my first advice would be to run a prepublished scenario, which you're already planning to do. This is because it's much much MUCH easier to cause a player character death in PF2 than in 5E. Monsters can be outright brutal. Creating your own scenarios as a former 5E GM runs a considerable risk of a TPK - just ask me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite27" alt=":giggle:" title="Giggle :giggle:" loading="lazy" data-shortname=":giggle:" /></p><p></p><p>Don't get me wrong, this is a good thing. As long as you, the GM, are aware of the issue. And that everyone relishes a game where the gloves have come off.</p><p></p><p>For instance, Paizo has garnered a certain amount of infamy for pitching rather hard fights against brand new players. The intro demo pitches a creature well capable of instagibbing a PC on a critical, which is not what I would have done. The adventure you're about to run starts off with a "severe" encounter, which again is not the way to introduce players (unless they're old-school hardcore gamers that love randomness) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7896021, member: 12731"] Not sure what you mean. I mean, your literal question could be answered with something like "keep an eye out for happy players, that would suggest PF2 is a good fit". ;) But something tells me what you're really asking is "what do I need to watch out for to make the session a success?" If that is the case, my first advice would be to run a prepublished scenario, which you're already planning to do. This is because it's much much MUCH easier to cause a player character death in PF2 than in 5E. Monsters can be outright brutal. Creating your own scenarios as a former 5E GM runs a considerable risk of a TPK - just ask me :giggle: Don't get me wrong, this is a good thing. As long as you, the GM, are aware of the issue. And that everyone relishes a game where the gloves have come off. For instance, Paizo has garnered a certain amount of infamy for pitching rather hard fights against brand new players. The intro demo pitches a creature well capable of instagibbing a PC on a critical, which is not what I would have done. The adventure you're about to run starts off with a "severe" encounter, which again is not the way to introduce players (unless they're old-school hardcore gamers that love randomness) :cool: [/QUOTE]
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