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<blockquote data-quote="Gorgon Zee" data-source="post: 7916606" data-attributes="member: 75787"><p>You said that since the players will know that the monster has DR of 5, there is no need for recall knowledge. My response was that that you choice of telling players all the information they would get from Recall Knowledge is a GM choice, and that it's a bad one. Your response is then to make me try to believe that it's a normal choice.</p><p></p><p>I straight up don't believe you and honestly think you are just trying to shore up your week argument. I've played thousands of games of D&D -- many at conventions, so with many different GMs; at least hundreds. I cannot recall any that told me, when I swung my weapon, that it did 5 less damage because of DR.</p><p></p><p>Some GMs might give no information; most would say "not as much seems to go through as you think". None that I can recall would say "it does 5 less because the monster has DR 5 against silver"</p><p></p><p>Be honest here -- do you actually do that? Because if you don't, then Recall Knowledge is important.</p><p></p><p>Also, I'm assuming you haven't played the full first part of the Ashes campaign; or were very lucky in a certain fight against undead two of whom had very different resistances that it makes a big difference to know about. We almost lost a character because we matched the wrong attackers against the wrong monsters. Also -- knowing that a certain monster had a reaction of an attack that could swallow a character in another fight made a big difference.</p><p></p><p>Finally, note that by RAW, Recall Knowledge MUST be useful. By definitions. Because it says it right there in the description of a success. So by RAW a player is quite in his rights to tell a GM "we already knew that werewolves have DR 5; that's not useful. What else do we find out?"</p><p></p><p>So, in summary:</p><ul> <li data-xf-list-type="ul">I do not believe you are correct about it being normal to disclose DR on swings.</li> <li data-xf-list-type="ul">Either you haven't played enough PF2 to evaluate, or your group has dismissed some PF2 features early and is set in their ways</li> <li data-xf-list-type="ul">By RAW, Recall Knowledge is required to be useful. If you as a GM choose to ignore that, I don't think you can blame the system.</li> </ul><p>For people playing with normal GMs in the Ashes campaign, it's strongly advised to spend an action using Recall Knowledge. It's definitely better as a third action than a third swing at a foe, and for 2-action spell casters, it makes a ton of sense too. PF2 monsters seem (at least as far as I have seen) much more varied and surprising than their previous counterparts.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Gorgon Zee, post: 7916606, member: 75787"] You said that since the players will know that the monster has DR of 5, there is no need for recall knowledge. My response was that that you choice of telling players all the information they would get from Recall Knowledge is a GM choice, and that it's a bad one. Your response is then to make me try to believe that it's a normal choice. I straight up don't believe you and honestly think you are just trying to shore up your week argument. I've played thousands of games of D&D -- many at conventions, so with many different GMs; at least hundreds. I cannot recall any that told me, when I swung my weapon, that it did 5 less damage because of DR. Some GMs might give no information; most would say "not as much seems to go through as you think". None that I can recall would say "it does 5 less because the monster has DR 5 against silver" Be honest here -- do you actually do that? Because if you don't, then Recall Knowledge is important. Also, I'm assuming you haven't played the full first part of the Ashes campaign; or were very lucky in a certain fight against undead two of whom had very different resistances that it makes a big difference to know about. We almost lost a character because we matched the wrong attackers against the wrong monsters. Also -- knowing that a certain monster had a reaction of an attack that could swallow a character in another fight made a big difference. Finally, note that by RAW, Recall Knowledge MUST be useful. By definitions. Because it says it right there in the description of a success. So by RAW a player is quite in his rights to tell a GM "we already knew that werewolves have DR 5; that's not useful. What else do we find out?" So, in summary: [LIST] [*]I do not believe you are correct about it being normal to disclose DR on swings. [*]Either you haven't played enough PF2 to evaluate, or your group has dismissed some PF2 features early and is set in their ways [*]By RAW, Recall Knowledge is required to be useful. If you as a GM choose to ignore that, I don't think you can blame the system. [/LIST] For people playing with normal GMs in the Ashes campaign, it's strongly advised to spend an action using Recall Knowledge. It's definitely better as a third action than a third swing at a foe, and for 2-action spell casters, it makes a ton of sense too. PF2 monsters seem (at least as far as I have seen) much more varied and surprising than their previous counterparts.[/QUOTE] [/QUOTE]
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