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<blockquote data-quote="Gorgon Zee" data-source="post: 7916895" data-attributes="member: 75787"><p>Well, thank you for stating that you indeed let players know exactly how monsters work. It then makes total sense that for your style of play, learning how monsters work is a useless skill. I am not sure why in replying to my posts that your play style is <strong>unusual</strong>, you respond with a defense that your play style is <strong>not badwrongfun</strong>. I'd say you are shifting the goalposts, but I'm going to use a football comparison later on, so that might get confusing ...</p><p></p><p>And this is the heart of why your argument is weak. You are making global statements that something is not valuable, and then as evidence you use your own game style, which we are both agreeing is not the usual style. Thus you are trying to argue from the specific to the general, when you know that the specific is not representative of the general case.</p><p></p><p>If you had said "<em>For instance, you attack a werewolf. In my style of play, players manage hit points for monsters, so you know you deal 5 less damage. Now you know you need a special material, and you guess silver based on prior D&D gaming"</em> then we'd all have been OK. The (few) people who use your style of play would have been informed by your comments and it would have helped make the game better for them. The majority could say "that's not how I play" and so know that your conclusions don't apply to them.</p><p></p><p>Instead you sound like a (American) football coach arguing that there is no point in having a specialty field goal kicker on your squad. And it's only after a few minutes of conversation that we find out that unlike most coaches, you never kick field-goals, instead always going for it on 4th down. It's RAW and might be a good plan. Certainly given that style of play, it would be pointless to pay for a quality kicker. But most teams don't play that way, so your advice -- given as a general rule applicable to all -- is <strong>not generally applicable</strong>.</p><p></p><p><strong>TLDR</strong>: Most GMs don't disclose details of monsters without a skill roll to check; so your advice is useless for most GMs as it is restricted to just that style of play.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 7916895, member: 75787"] Well, thank you for stating that you indeed let players know exactly how monsters work. It then makes total sense that for your style of play, learning how monsters work is a useless skill. I am not sure why in replying to my posts that your play style is [B]unusual[/B], you respond with a defense that your play style is [B]not badwrongfun[/B]. I'd say you are shifting the goalposts, but I'm going to use a football comparison later on, so that might get confusing ... And this is the heart of why your argument is weak. You are making global statements that something is not valuable, and then as evidence you use your own game style, which we are both agreeing is not the usual style. Thus you are trying to argue from the specific to the general, when you know that the specific is not representative of the general case. If you had said "[I]For instance, you attack a werewolf. In my style of play, players manage hit points for monsters, so you know you deal 5 less damage. Now you know you need a special material, and you guess silver based on prior D&D gaming"[/I] then we'd all have been OK. The (few) people who use your style of play would have been informed by your comments and it would have helped make the game better for them. The majority could say "that's not how I play" and so know that your conclusions don't apply to them. Instead you sound like a (American) football coach arguing that there is no point in having a specialty field goal kicker on your squad. And it's only after a few minutes of conversation that we find out that unlike most coaches, you never kick field-goals, instead always going for it on 4th down. It's RAW and might be a good plan. Certainly given that style of play, it would be pointless to pay for a quality kicker. But most teams don't play that way, so your advice -- given as a general rule applicable to all -- is [B]not generally applicable[/B]. [B]TLDR[/B]: Most GMs don't disclose details of monsters without a skill roll to check; so your advice is useless for most GMs as it is restricted to just that style of play. [/QUOTE]
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