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Rate the 5e player character classes
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<blockquote data-quote="Zardnaar" data-source="post: 6382347" data-attributes="member: 6716779"><p>You might need to break them up by subclass as well. I'm the DM and the hunter ranger for example is not weak, neither is the warlock. It is hard to find a weak class but I suspect the Druid, all Rogues, maybe the beastmaster ranger may qualify.</p><p></p><p> Some classes also need to be evaluated differently. The Warlock for example looks like a weak wizard but is more of an archer really IMHO and it seems popular for gish builds. A biot of the Ranger and Warlock power is hidden in spell form as well with Hunters Quarry and Hex spells. A warlock for example at 5th level gets 2 eldritch blast rays that each seem to deal 1d10+4 damage and each of them deal and extra 1d6 damage to a target with hex. Cantrips scale with level so if you combine that with Sorcerer Twin Spell or action surge that is 4 rays each dealing 1d10+4+1d6 damage with an at will spell and the Sorcerer levels let you cast it lots of times.</p><p></p><p> Or you can do something similar with a blade pact warlock, create a polearm and pick up the polearm master feat+warcaster. Any NPC coming within 10' of you can get hit by eldritch blast as an AoO then you blast them again with eldritch blast on your turn.</p><p></p><p>The sharpshooter feat on the ranger also gets silly with hunters quarry and colossus slayer. 1d8+14+1d6+1d8 damge and you are probably out damaging a two handed fighter.</p><p></p><p>The Bard is one of the strongest classes in the game IMHO and more or less obsoletes the Rogue I suspect.</p><p></p><p>Also you can build around party synergies.</p><p></p><p>Warlock</p><p>Fighter (battlemaster)</p><p>Cleric (War)</p><p>Cleric (light)</p><p>Bard (5th level+)</p><p></p><p> All of these classes have mechanics that refresh on short rests so every encouter can be a nova and rangers get silly fast with buffing from aid/bard/superiority dice. The short rest mechanic may be broken not sure.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6382347, member: 6716779"] You might need to break them up by subclass as well. I'm the DM and the hunter ranger for example is not weak, neither is the warlock. It is hard to find a weak class but I suspect the Druid, all Rogues, maybe the beastmaster ranger may qualify. Some classes also need to be evaluated differently. The Warlock for example looks like a weak wizard but is more of an archer really IMHO and it seems popular for gish builds. A biot of the Ranger and Warlock power is hidden in spell form as well with Hunters Quarry and Hex spells. A warlock for example at 5th level gets 2 eldritch blast rays that each seem to deal 1d10+4 damage and each of them deal and extra 1d6 damage to a target with hex. Cantrips scale with level so if you combine that with Sorcerer Twin Spell or action surge that is 4 rays each dealing 1d10+4+1d6 damage with an at will spell and the Sorcerer levels let you cast it lots of times. Or you can do something similar with a blade pact warlock, create a polearm and pick up the polearm master feat+warcaster. Any NPC coming within 10' of you can get hit by eldritch blast as an AoO then you blast them again with eldritch blast on your turn. The sharpshooter feat on the ranger also gets silly with hunters quarry and colossus slayer. 1d8+14+1d6+1d8 damge and you are probably out damaging a two handed fighter. The Bard is one of the strongest classes in the game IMHO and more or less obsoletes the Rogue I suspect. Also you can build around party synergies. Warlock Fighter (battlemaster) Cleric (War) Cleric (light) Bard (5th level+) All of these classes have mechanics that refresh on short rests so every encouter can be a nova and rangers get silly fast with buffing from aid/bard/superiority dice. The short rest mechanic may be broken not sure. [/QUOTE]
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