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Rate the 5e player character classes
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<blockquote data-quote="Remathilis" data-source="post: 6382411" data-attributes="member: 7635"><p>I refuse to rate any of the classes on flavor: that gets us into a negative feedback-loop if "why is X a class" arguments that are pointless and counter-intuitive. Therefore, consider my vote <strong>Strong</strong> of the "theme" of every class. </p><p></p><p>Now, how do the mechanics connect to theme. </p><p></p><p>Barbarian: Average. I like the unarmored AC element and they try to make for a distinct feel, but everything being tied to rage makes them feel a bit one-trick; a good trick, but one non-the-less. </p><p></p><p>Bard: Average/Strong. As a caster, they are nearly top tier. Sadly, they lost some of unique elements of bardsong to do it. Still, I'd rather have a strong caster that a walking "bless" spell, so bards get a solid score for me.</p><p></p><p>Cleric: Strong. The domain system isn't as flexible as I'd hope, but the right domain makes them powerful and domain spells add flexibility few casters can match. </p><p></p><p>Fighter: Average/Strong. Champions are great at killing things, though I've yet to see how battle-master handles dynamic combats yet. Seems solid, if simple. </p><p></p><p>Druid: Average/Strong. Wild shape was nerfed-from-orbit, even for moon-druids. Luckily, they retain strong spellcasting (esp. for land druids) so the situation isn't hopeless.</p><p></p><p>Monk. Average/Weak. Not seem them in action, but monks seem to be the "also ran" again for melee combat. At least unarmed combat doesn't seem as pointless this time.</p><p></p><p>Paladin. Strong. Nothing not to love. Smites/Spells, healing, good combat skills, and your not even bound to LG or bust behavior anymore. </p><p></p><p>Ranger. Average. Sadly, nothing stands out for rangers. They've fallen to bard status: a good 5th wheel but you'd probably want something else filling that role first. </p><p></p><p>Rogue: Strong. Sneak Attack is easy to get, sniping in broken, and lots of abilities to frustrate your DM. More please.</p><p></p><p>Sorcerer: Weak. So close. Too few spells, metamagic is good-but-wonky, and in desperate need of more sublclasses. This class needed a going over one more time. Hopefully, subclasses can fix this one later. </p><p></p><p>Warlock: Average/Strong. Depending on your campaign and build, you can get a lot of at-will magic. You won't rival your mages but you can give your rogue a run for his money!</p><p></p><p>Wizard: Strong. Could he be anything else? Great spells, some refresh abilities, rituals and cantrips, and specialization that doesn't suck.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6382411, member: 7635"] I refuse to rate any of the classes on flavor: that gets us into a negative feedback-loop if "why is X a class" arguments that are pointless and counter-intuitive. Therefore, consider my vote [B]Strong[/B] of the "theme" of every class. Now, how do the mechanics connect to theme. Barbarian: Average. I like the unarmored AC element and they try to make for a distinct feel, but everything being tied to rage makes them feel a bit one-trick; a good trick, but one non-the-less. Bard: Average/Strong. As a caster, they are nearly top tier. Sadly, they lost some of unique elements of bardsong to do it. Still, I'd rather have a strong caster that a walking "bless" spell, so bards get a solid score for me. Cleric: Strong. The domain system isn't as flexible as I'd hope, but the right domain makes them powerful and domain spells add flexibility few casters can match. Fighter: Average/Strong. Champions are great at killing things, though I've yet to see how battle-master handles dynamic combats yet. Seems solid, if simple. Druid: Average/Strong. Wild shape was nerfed-from-orbit, even for moon-druids. Luckily, they retain strong spellcasting (esp. for land druids) so the situation isn't hopeless. Monk. Average/Weak. Not seem them in action, but monks seem to be the "also ran" again for melee combat. At least unarmed combat doesn't seem as pointless this time. Paladin. Strong. Nothing not to love. Smites/Spells, healing, good combat skills, and your not even bound to LG or bust behavior anymore. Ranger. Average. Sadly, nothing stands out for rangers. They've fallen to bard status: a good 5th wheel but you'd probably want something else filling that role first. Rogue: Strong. Sneak Attack is easy to get, sniping in broken, and lots of abilities to frustrate your DM. More please. Sorcerer: Weak. So close. Too few spells, metamagic is good-but-wonky, and in desperate need of more sublclasses. This class needed a going over one more time. Hopefully, subclasses can fix this one later. Warlock: Average/Strong. Depending on your campaign and build, you can get a lot of at-will magic. You won't rival your mages but you can give your rogue a run for his money! Wizard: Strong. Could he be anything else? Great spells, some refresh abilities, rituals and cantrips, and specialization that doesn't suck. [/QUOTE]
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