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General Tabletop Discussion
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Rate the 5e player character classes
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<blockquote data-quote="Stalker0" data-source="post: 6382972" data-attributes="member: 5889"><p>I think the key is the "Cunning Action ability". Your party can stealth, but only the Rogue can stealth instantly. The rogue can use disengage as a bonus action, run past 6 guys, and still sneak attack the guy at the end. The rogue is faster than any other party member (bonus dashes).</p><p></p><p>And as a thief, he can pickpocket or open locks instantly. Or if he fails, he can use his regular action to try again. The big one, he can manipulate 2 objects a turn, which with a healthy imagination can lead to all sorts of possibilities.</p><p></p><p>There is so much potential jam packed into that one ability, I consider it the cornerstone of the rogue's new theme. I would tell your player to really consider all of the things you can do with that ability, and let his imagination run wild.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 6382972, member: 5889"] I think the key is the "Cunning Action ability". Your party can stealth, but only the Rogue can stealth instantly. The rogue can use disengage as a bonus action, run past 6 guys, and still sneak attack the guy at the end. The rogue is faster than any other party member (bonus dashes). And as a thief, he can pickpocket or open locks instantly. Or if he fails, he can use his regular action to try again. The big one, he can manipulate 2 objects a turn, which with a healthy imagination can lead to all sorts of possibilities. There is so much potential jam packed into that one ability, I consider it the cornerstone of the rogue's new theme. I would tell your player to really consider all of the things you can do with that ability, and let his imagination run wild. [/QUOTE]
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