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<blockquote data-quote="morgul97" data-source="post: 4871806" data-attributes="member: 45450"><p><strong>My top 5</strong></p><p></p><p>1) PHB2 - The most important expansion book yet, as it incorporates some of the cornerstones of traditional D&D back into the game. A real must have for any player. Of our 5 players, 2 are playing PHB classes and in our next campaign it will likely be all 5.</p><p> </p><p>2) Adventurer's Vault - Another must have for any player. We use this at our table every week.</p><p> </p><p>3) Open Grave - I personally love undead in a campaign and this has some great ideas.</p><p> </p><p>4) Arcane Power - Really adds some great options for arcane characters. A much more useful expansion than Martial Powers.</p><p> </p><p>5) Draconomicon - Completely full of dragons. If dragons are your thing, this is a great book.</p><p> </p><p>Bonus - The Manual of the Planes is a book that I wasn't so sure about when I first started looking at it. I have gone from "this isn't very good," to "this is different," to "this is sort of intersting," to "wow, this is full of good stuff." Every time I pick it up, I'm more and more impressed with it. It has lots of layers and their is a ton of info their. My current thought is that this incarnation of the planes is much more intesting and in terms of playability and just blows away the great wheel setting. I'm not really sure where to put this book in the list. Probably well into the top 5, but hard to say.</p></blockquote><p></p>
[QUOTE="morgul97, post: 4871806, member: 45450"] [b]My top 5[/b] 1) PHB2 - The most important expansion book yet, as it incorporates some of the cornerstones of traditional D&D back into the game. A real must have for any player. Of our 5 players, 2 are playing PHB classes and in our next campaign it will likely be all 5. 2) Adventurer's Vault - Another must have for any player. We use this at our table every week. 3) Open Grave - I personally love undead in a campaign and this has some great ideas. 4) Arcane Power - Really adds some great options for arcane characters. A much more useful expansion than Martial Powers. 5) Draconomicon - Completely full of dragons. If dragons are your thing, this is a great book. Bonus - The Manual of the Planes is a book that I wasn't so sure about when I first started looking at it. I have gone from "this isn't very good," to "this is different," to "this is sort of intersting," to "wow, this is full of good stuff." Every time I pick it up, I'm more and more impressed with it. It has lots of layers and their is a ton of info their. My current thought is that this incarnation of the planes is much more intesting and in terms of playability and just blows away the great wheel setting. I'm not really sure where to put this book in the list. Probably well into the top 5, but hard to say. [/QUOTE]
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