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<blockquote data-quote="FireLance" data-source="post: 4998099" data-attributes="member: 3424"><p>The main rules issues that leap out to me are:</p><p></p><p>1. <em>Veteran's armor</em> has been errata'ed to remove the daily power regain ability. Although this simply means that the character will have to use <em>salves of power</em> (level 10 wondrous item, page 176 of AV) instead. </p><p></p><p>2. You can't get two uses of the same daily power, even by trading out a higher-level daily power (not sure where the rules reference is for this, though). EDIT: Under the Spellbook section on page 158 of the PH, the last sentence of the paragraph that begins with <strong>Daily and Utility Spells</strong> explicitly states: "You can't prepare the same spell twice").</p><p></p><p>3. The Wizard of the Spiral Tower ability allows the character to use a longsword as a wand or an orb - he can't use both Orb of Imposition and Wand of Accuracy with the longsword. (It's possible to use a longsword as both an orb and a wand, but it requires another feat from Arcane Power and the character must be an eladrin). EDIT: Actually, re-reading the section on implement mastery, it seems like the character is only required to "wield" the implement and not cast a spell using the implement. I may be reading too much into page 56 of Adventurer's Vault which states that the properties of a weapon only affect powers delivered using that weapon. There is no similar text for any of the magical implements. So he may be applying the rules correctly in this instance.</p><p></p><p>It looks like your friend might have an incomplete understanding of the rules. It is possible to do all the stuff that he mentioned (Orb of Imposition in conjunction with save ends effects is a fairly well-known rules exploit), but it will require more resources to pull off, he may not be able to do it so many times per day, and not everything will stack.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4998099, member: 3424"] The main rules issues that leap out to me are: 1. [I]Veteran's armor[/I] has been errata'ed to remove the daily power regain ability. Although this simply means that the character will have to use [I]salves of power[/I] (level 10 wondrous item, page 176 of AV) instead. 2. You can't get two uses of the same daily power, even by trading out a higher-level daily power (not sure where the rules reference is for this, though). EDIT: Under the Spellbook section on page 158 of the PH, the last sentence of the paragraph that begins with [B]Daily and Utility Spells[/B] explicitly states: "You can't prepare the same spell twice"). 3. The Wizard of the Spiral Tower ability allows the character to use a longsword as a wand or an orb - he can't use both Orb of Imposition and Wand of Accuracy with the longsword. (It's possible to use a longsword as both an orb and a wand, but it requires another feat from Arcane Power and the character must be an eladrin). EDIT: Actually, re-reading the section on implement mastery, it seems like the character is only required to "wield" the implement and not cast a spell using the implement. I may be reading too much into page 56 of Adventurer's Vault which states that the properties of a weapon only affect powers delivered using that weapon. There is no similar text for any of the magical implements. So he may be applying the rules correctly in this instance. It looks like your friend might have an incomplete understanding of the rules. It is possible to do all the stuff that he mentioned (Orb of Imposition in conjunction with save ends effects is a fairly well-known rules exploit), but it will require more resources to pull off, he may not be able to do it so many times per day, and not everything will stack. [/QUOTE]
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