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<blockquote data-quote="GameDoc" data-source="post: 5664696" data-attributes="member: 53915"><p>This was the kind of book I needed as a DM, but YMMV (and it seems it does from some of the posts above).</p><p></p><p>I have a full time job and family and outside of D&D Encounters, I get one Saturday night every other week to play D&D, and not a lot of time in between to plan. For whatever reason the encounter building in 4e is easy for me. I can practically do it on the fly, and I also don't use a lot of combat encounters. In a 5 hour session, I might throw in two combat encounters and the rest is role-playing and skill usage.</p><p></p><p>This book gave me a good sandbox setting with enough of the locations and NPCs named and described that I can narrate most of the session and then bring out the grid and miniatures when combat or dungeon delving becomes necessary. It seems to lend itself to a roleplay heavy, combat light game. When I read it, it really reminded me of A Game of Thrones (which is a good thing).</p><p></p><p>The only thing I would have liked would have been maps of the larger potential "dungeons" - Gauntlgrym, the Dread Ring, and Kolthunral - so I don't have to map them myself. I do want to toss a good dungeon delve in every so often. I think that's a fine premise for a series of Dungeon articles.</p><p></p><p>At any rate, this is the first campaign setting product for 4e that has inspired me to use it as the actual setting, not just pilfer character building options and items to include in a homebrew.</p><p></p><p>I am retooling a bit of the plot from both Gates of Neverdeath and Lost Crown of Neverwinter for my home group (no worries, won't do this until the current season of Encounters concludes) with the idea of leading them into further conflict with the Dead Rats and Thayans as the next arc following the resolution of Lost Crown.</p></blockquote><p></p>
[QUOTE="GameDoc, post: 5664696, member: 53915"] This was the kind of book I needed as a DM, but YMMV (and it seems it does from some of the posts above). I have a full time job and family and outside of D&D Encounters, I get one Saturday night every other week to play D&D, and not a lot of time in between to plan. For whatever reason the encounter building in 4e is easy for me. I can practically do it on the fly, and I also don't use a lot of combat encounters. In a 5 hour session, I might throw in two combat encounters and the rest is role-playing and skill usage. This book gave me a good sandbox setting with enough of the locations and NPCs named and described that I can narrate most of the session and then bring out the grid and miniatures when combat or dungeon delving becomes necessary. It seems to lend itself to a roleplay heavy, combat light game. When I read it, it really reminded me of A Game of Thrones (which is a good thing). The only thing I would have liked would have been maps of the larger potential "dungeons" - Gauntlgrym, the Dread Ring, and Kolthunral - so I don't have to map them myself. I do want to toss a good dungeon delve in every so often. I think that's a fine premise for a series of Dungeon articles. At any rate, this is the first campaign setting product for 4e that has inspired me to use it as the actual setting, not just pilfer character building options and items to include in a homebrew. I am retooling a bit of the plot from both Gates of Neverdeath and Lost Crown of Neverwinter for my home group (no worries, won't do this until the current season of Encounters concludes) with the idea of leading them into further conflict with the Dead Rats and Thayans as the next arc following the resolution of Lost Crown. [/QUOTE]
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