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Dark Dragon

Explorer
Hi all,

I've created a new monster for my homebrew campaign. It has already challenged the party, but I'm unsure about the CR. And perhaps there are some general ideas to improve it.

Zaleasar (Large animal)

CR 9 ?
HD: 15d8+45 (113 hp)
Init: +10
Spd: 70 ft., burrow 10 ft., climb 20 ft.
AC: 25 (+10 Dex, +5 natural, -1 size, +1 dodge), touch 20, flatfooted 25
BAB: +11, Grapple +19
Attack: +20 (bite, 2d6+4, 19-20, x2)
Full Attack: +20 (bite, 2d6+4, 19-20, x2) and +18/+18 (2 claws, 2d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved Grab, Pounce, Rake +18/+18 (2d4+2), Tail Slap +20 (2d6+4)
Special Qualities: Low-light vision, evasion, uncanny dodge, camouflage, freeze
Alignment: N
Saves: Fort +12, Ref +18, Will +8
Abilities: Str 19, Dex 30, Con 16, Int 2, Wis 18, Cha 12
Feats: Multiattack, Improved Critical (bite), Weapon Finesse, Dodge, Mobility, Spring Attack
Skills: Hide +22*, Jump +12, Listen +13, Move Silently +26, Spot +13, Survival +12, Tumble +11
* in heavy undergrowth, a zaleasar gets a +8 racial bonus to all hide checks
Environment: Tropical jungle.

Improved Grab (Ex): If the animal hits with a claw, rake or bite attack, it automatically starts a grapple as a free action. This ability works only against medium or smaller foes. If it gets a hold, it can also rake (not allowed if the last rake attack of a round started a grapple).

Pounce (Ex): If the animal charges, it can make a full attack against the opponent including rake.

Tail Slap (Ex): Foes trying to move into a flanking position are attacked with a tail slap. Treat this ability otherwise as if the animal has the Combat Reflexes feat.

Evasion (Ex): Exactly like a rogue’s evasion ability.

Camouflage (Ex): As a standard action, the animal can adapt its skin colour to match with the suroundings, giving it a +10 insight bonus to all hide checks.

Freeze (Ex): A zaleasar can stand perfectly still to surprise any prey crossing its path. It gains a +10 competence bonus to all hide checks.

Skills: Zaleasar have a +8 racial bonus on Hide, Jump, Listen, Move Silently, Spot and Survival checks.


A zaleazar has some ressemblance with a small allosaurus. But it is quicker and more intelligent when hunting for food. Often small groups of at least 4 zaleazars gather for a hunt, using simple but effective tactics to bring down the prey. Its body is slender and muscular, the skin consists of very small dark green scales. It walks on its hind legs (sporting three sharp claws each), leaving its powerful fore legs (with four claws each) free for combat. The jaws are filled with nail-like black teeth, the eyes are coloured dark red to black.
Although living in a jungle world ruled by a technologically advanced cat folk race, the zaleazars were able to adapt quickly and rarely fear the weapons of their better equiped "food". Often a pack of zaleazars waits hours or even days until a good opportunity arises for an attack. They are known to dig tunnels to pass obstacles like walls or hide within the ground, using their burrow and/or camouflage ability. Rarely large groups gather together for an attack on a mostly walled and well guarded cat folk city. But if this happens, the pack attacks fast and retreats with prey into the jungle before effective counter actions can be taken.
The cat folk know that zaleazars are dangerous and so, although capable of space traveling and experienced in fighting, still build high stone walls around every settlement within the jungle. Guards patrol on these walls, using motion sensors, automatic guns and gliders to fight off attacks. Since the cat folk are very fond of fresh zaleazar flesh, they sometimes start expeditions to hunt down some of their foes and improve their own fighting techniques. Not all expeditions return...
 

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Pretty good, but with a couple of problems. First, you've given it +36 in bonuses to hide (+8 racial, +8 racial in undergrowth, +10 insight, +10 competence). That's way excessive for something that 9th level characters are to face. The insight bonus in particular is mislabled - insight usually refers to some sort of divinatory, precognition type sense. The racial skill bonuses in general may be too many and too large.

The improved grab ability usually triggers off of only claw, bite, or claw and bite. Triggering off of rake is unprecedented.

The combination of Spring Attack and Pounce is unusual. They're not compatible tactics (unless you intend to run in, take a full attack, and then run out, which is the height of cheese and of questionable legality due to the wording of Spring Attack). Given that the critter has an INT of 2, it's not going to be able to choose one or the other depending on circumstance, so eliminate one of them and give it a standard tactic. I'd eliminate Spring Attack and use that feat for something amusing like Improved Natural Attack.

I'd drop evasion. There's no reason for it to have that ability, and I can find no precedent among normal animals or dinosaurs.

Otherwise, it looks solid enough, if a little overpowered.
 

I'd put it at a CR 9 too. I'd rank it as somewhat better than the dire tiger (CR 8) and the tyrannosaurus (CR 8), and slightly ahead of the triceratops (CR 9), but not enough to justify a level bump.
 


Not really, Nail. There are rules in the Monster Manual for making your own monsters. If he's following those rules, then it's applicable to this forum. Besides, remember the sticky note. :)

-blarg
 

blargney the second said:
Not really, Nail. There are rules in the Monster Manual for making your own monsters. If he's following those rules, then it's applicable to this forum. Besides, remember the sticky note. :)

-blarg

Sticky note taken into account, this is a custom-designed monster, and it probably belongs with all the other custom-designed monsters, magic items, spells, and classes, in the forum designed to hold them.

I don't think the sticky was intended to cause people to ignore the division between the rules and house rules forums. It specifically says that's not what it was intended to do.

I don't think Nail's trying to be adversarial. I think this actually belongs in the other forum, as a matter of category.
 

blargney the second said:
Not really, Nail. There are rules in the Monster Manual for making your own monsters. If he's following those rules, then it's applicable to this forum. Besides, remember the sticky note. :)

-blarg

That is why I posted in Rules forum, but if a mod wants to move the thread: please do so ;)

@ Wish:
You're right, there's some stuff stacking, especially the boni for hide.
Ok, here's a suggestion on how to fix it:

Skills: Zaleasar have a +8 racial bonus on Hide, Jump, Listen, Move Silently, Spot and Survival checks. I'll remove the bonus for Hide. Compared to the Deinonychus from MM, the racial boni are the same (the dinosaur has also a +8 racial bonus to five different skills).

Spring Attack does not make sense in combination with Pounce, I agree. Improved Natural Attack (bite) seems to be a better choice. This would increase the bite damage to 3d6+4, IIRC.

Camouflage, hmm, what about a +8 racial bonus to Hide? It would be in line with the other racial boni, but it needs a standard action to be activated.

Freeze...what about this (taken from the Gargoyle description): Freeze (Ex): A zaleasar can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 (perhaps higher?) Spot check to notice the zaleasar is really alive.

Evasion: I would not remove it, since the creatures adapted to the advanced combat techniques developed by their cat folk enemies (these use guns, grenades, mines,... to ward their settlements against zaleasar attacks).

Improved Grab (triggered of by rake): right, I remove that.
 

Evasion and Reflex +18 means they won't be hurt *ever* by explosions. Have you considered turning these guys into Magical Beast (Augmented Animal)? Evasion, Freeze, Dex 30, and the fast learning that you mentioned sound much more in line with a Magical Beast. At that point, Spring Attack might even fit them better.

-blarg
 

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