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Rate this spell: "Second Wind of the Martyr"
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<blockquote data-quote="Agback" data-source="post: 949179" data-attributes="member: 5328"><p>G'day</p><p></p><p>Would you go for "kill a foe (or, if evil, either kill a foe or immolate a sentient victim)"?</p><p></p><p>The idea is a 'Raise Dead' spell at 4th level, with restrictions, conditions, and costs to balance out its being available to mid-level clerics and to paladins. It only works on someone the god kind-of owes, only works on someone the god would want back among the living, and really only works in circumstances (ie. during a fight that is in pursuance of the god's principles or against his worshipper's foes) where the god is likely to need extra feet on deck. In short I think the balancing restictions make <em>sense</em>.</p><p></p><p>Evil gets a bit of an advantage in that they can use the necromantic option of carrying out a sentient sacrifice, but Lawful Good gets to send in the ghost of a paladin to do some righteous smiting.</p><p></p><p>On the whole, I think it's balanced, and makes an interesting stopgap for those clerics who don't quite qualify to raise the dead.</p><p></p><p><strong>Ace</strong>: I'm not familiar with the Paladin spell you mention. Can you give more details? And which bits of flavour do you think are most likely to clash with some settings? The use of chrism? Or the examples of who counts as a worshipper?</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 949179, member: 5328"] G'day Would you go for "kill a foe (or, if evil, either kill a foe or immolate a sentient victim)"? The idea is a 'Raise Dead' spell at 4th level, with restrictions, conditions, and costs to balance out its being available to mid-level clerics and to paladins. It only works on someone the god kind-of owes, only works on someone the god would want back among the living, and really only works in circumstances (ie. during a fight that is in pursuance of the god's principles or against his worshipper's foes) where the god is likely to need extra feet on deck. In short I think the balancing restictions make [i]sense[/i]. Evil gets a bit of an advantage in that they can use the necromantic option of carrying out a sentient sacrifice, but Lawful Good gets to send in the ghost of a paladin to do some righteous smiting. On the whole, I think it's balanced, and makes an interesting stopgap for those clerics who don't quite qualify to raise the dead. [b]Ace[/b]: I'm not familiar with the Paladin spell you mention. Can you give more details? And which bits of flavour do you think are most likely to clash with some settings? The use of chrism? Or the examples of who counts as a worshipper? Regards, Agback [/QUOTE]
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Rate this spell: "Second Wind of the Martyr"
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