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<blockquote data-quote="barsoomcore" data-source="post: 1563606" data-attributes="member: 812"><p>I believe you're thinking of the final battle scene, as opposed to the opening battle scene (with the Rock), in which there were definitely shots in which both sides were digital. Not done using quite the same techniques as nowadays (I believe they digitally "copied" live plates to create the crowds -- rather than generate the little fellas out of whole cloth) but very much the same sorts of shots. And still non-existent people. </p><p></p><p>I wasn't specifically bemoaning CGI effects.</p><p></p><p>They can show it as often as they like. I'm just saying it's not in and of itself jaw-dropping any more, and I definitely felt that the battle scenes in <em>Troy</em> lacked because of anything ELSE being provided. The lack of tension was not at all counteracted by seeing impressive special effects, because they just aren't that impressive any more.</p><p></p><p>The first few times you see a particular TYPE of effect (which "large numbers of people" is) you're impressed by the effect alone. But if there's not some serious story-telling going on that the effect is in support of, then once you've gotten used to the effect itself, it has no... er, effect.</p><p></p><p>That sounded smarter when I started that sentence. I hope you get the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think the story-telling in <em>Troy</em> was not what it should have been, and because of that, the shots that were so impressive in RotK carried much less impact. My comment was really just a jibe at Peterson, implying that he expected me to be so impressed with the effect alone that he didn't bother trying to invest it with very much emotion, as Jackson so triumphantly did. Watching <em>Troy</em> one of my most common reactions was, "Well that wasn't as good as the same shot in <em>Return of the King</em>." Which suggests that the story-telling in <em>Troy</em> wasn't getting the job done, because shouldn't I be so caught up in the story that such things don't occur to me?</p><p></p><p>Then we get into "It's the audience's fault if they're not paying attention" battle and I've already fought that one, thank you very much.</p><p></p><p>A final clarification -- I'm not objecting to the <em>situation</em> of armies clashing in a particular manner -- I'm just saying that this particular <em>depiction</em> of that situation is no longer a new and exciting thing to see in and of itself. Again, I felt that many of the shots in <em>Troy</em> were pretty much just LIFTED from <em>RotK</em>, only with Greek guys instead of orcs, Rohirrim, Gondorians and so on.</p><p></p><p>If you haven't got powerful story-telling, give me new fireworks. But limpid storytelling combined with "seen-it-before" shots equals snore.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1563606, member: 812"] I believe you're thinking of the final battle scene, as opposed to the opening battle scene (with the Rock), in which there were definitely shots in which both sides were digital. Not done using quite the same techniques as nowadays (I believe they digitally "copied" live plates to create the crowds -- rather than generate the little fellas out of whole cloth) but very much the same sorts of shots. And still non-existent people. I wasn't specifically bemoaning CGI effects. They can show it as often as they like. I'm just saying it's not in and of itself jaw-dropping any more, and I definitely felt that the battle scenes in [i]Troy[/i] lacked because of anything ELSE being provided. The lack of tension was not at all counteracted by seeing impressive special effects, because they just aren't that impressive any more. The first few times you see a particular TYPE of effect (which "large numbers of people" is) you're impressed by the effect alone. But if there's not some serious story-telling going on that the effect is in support of, then once you've gotten used to the effect itself, it has no... er, effect. That sounded smarter when I started that sentence. I hope you get the point. :D I think the story-telling in [i]Troy[/i] was not what it should have been, and because of that, the shots that were so impressive in RotK carried much less impact. My comment was really just a jibe at Peterson, implying that he expected me to be so impressed with the effect alone that he didn't bother trying to invest it with very much emotion, as Jackson so triumphantly did. Watching [i]Troy[/i] one of my most common reactions was, "Well that wasn't as good as the same shot in [i]Return of the King[/i]." Which suggests that the story-telling in [i]Troy[/i] wasn't getting the job done, because shouldn't I be so caught up in the story that such things don't occur to me? Then we get into "It's the audience's fault if they're not paying attention" battle and I've already fought that one, thank you very much. A final clarification -- I'm not objecting to the [i]situation[/i] of armies clashing in a particular manner -- I'm just saying that this particular [i]depiction[/i] of that situation is no longer a new and exciting thing to see in and of itself. Again, I felt that many of the shots in [i]Troy[/i] were pretty much just LIFTED from [i]RotK[/i], only with Greek guys instead of orcs, Rohirrim, Gondorians and so on. If you haven't got powerful story-telling, give me new fireworks. But limpid storytelling combined with "seen-it-before" shots equals snore. [/QUOTE]
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