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<blockquote data-quote="Noinarap" data-source="post: 4390180" data-attributes="member: 59730"><p>I gave WotC a 5. I'm happy with how things are working out. Also, I can't really point to another company that is more professional in this field. I've played a lot of RPGs and all of them have had problems of some kind. It's easy to expect a perfect product from WotC and excuse the failures of the "little guys," but it isn't all that realistic.</p><p></p><p>I understand the frustration some people have with the recent delays. As outsiders, however, we can't reach meaningful conclusions about why the GSL or DDI is late. Someone clever out there will tell me it's incompetence/greed/incompetence and greed, but we honestly don't know. I've worked on projects that took a lot longer than the executive in charge or even the project leader thought they should. That's just life. If WotC's online offerings are good when they are done, we will know it was time well spent. If they are bad or never materialize, we should then freak out about it.</p><p></p><p>At this point, I'm just glad that they found a way to put together a robust, flexible system that plays pretty quickly.</p></blockquote><p></p>
[QUOTE="Noinarap, post: 4390180, member: 59730"] I gave WotC a 5. I'm happy with how things are working out. Also, I can't really point to another company that is more professional in this field. I've played a lot of RPGs and all of them have had problems of some kind. It's easy to expect a perfect product from WotC and excuse the failures of the "little guys," but it isn't all that realistic. I understand the frustration some people have with the recent delays. As outsiders, however, we can't reach meaningful conclusions about why the GSL or DDI is late. Someone clever out there will tell me it's incompetence/greed/incompetence and greed, but we honestly don't know. I've worked on projects that took a lot longer than the executive in charge or even the project leader thought they should. That's just life. If WotC's online offerings are good when they are done, we will know it was time well spent. If they are bad or never materialize, we should then freak out about it. At this point, I'm just glad that they found a way to put together a robust, flexible system that plays pretty quickly. [/QUOTE]
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