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<blockquote data-quote="the Jester" data-source="post: 4948911" data-attributes="member: 1210"><p>Here's another one that worked well.</p><p></p><p><strong>Scenario:</strong> Gun-Guarded Entry</p><p>[sblock]</p><p><strong>XP Encounter Difficulty:</strong> Level 13 (pcs were level 13, so level +0 encounter)</p><p></p><p><strong>Brief summary:</strong> The party enters the encounter via teleport circle, not knowing exactly where they would end up but knowing that it's in enemy territory. They find themselves facing gun-toting undead and a bone golem.</p><p></p><p><strong>Area setup:</strong> A large, mostly open area with a teleport circle at one end; a catwalk 15' above the floor level crosses the room. Two exits lead to twisting hallways with stairs up leading to the walkway. Each exit has two closed doors between the room the pcs are in and the walkway, thereby slowing down the pcs.</p><p></p><p><strong>Enemies:</strong></p><p>1 bone golem (level 12 elite brute; MM2)</p><p>2 pistol wraiths (level 16 artillery; converted from <em>Monsternomicon</em>; stats <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/243908-16th-level-monster-conversions.html#post4539643" target="_blank">here</a>)</p><p></p><p><strong>Enemy setup:</strong> The pistol wraiths begin on the catwalk; the bone golem begins play directly behind the teleport circle.</p><p></p><p><strong>How it went:</strong> A very fun fight, with the party forced to focus on the bone golem initially while the pistol wraiths took pot shot after pot shot at them. This was a good fight without too much grind, with only a few enemies and with a real sense of danger due to the pistol wraiths' combination of good damage, weakening and insubstantial. (I know, I know- "weakness + insubstantial is MEAN, waah!" Well, okay then- I'm mean to my players.) One of the pcs is playing a custom paragon path- the pistol mage- and so the pistol wraiths really focused fire on him and had him running very, very scared for a lot of the fight, using their <em>grave shot</em> on him whenever it recharged. Ow!!</p><p></p><p><strong>Actual Difficulty:</strong> About as anticipated. It's always a little hard to figure encounter levels for me, since my group has about 8 players, and we usually have 5-8 at a time, but I never know exactly how many in advance. But yeah, about a level-equivalent encounter. </p><p></p><p><strong>How well did it work(on a scale of 1-10):</strong> 8. The terrain worked as intended, the tactics worked as intended, the monsters worked as intended. I guess the only reason it was "only" an 8 is because nothing extra spectacular happened.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="the Jester, post: 4948911, member: 1210"] Here's another one that worked well. [B]Scenario:[/B] Gun-Guarded Entry [sblock] [B]XP Encounter Difficulty:[/B] Level 13 (pcs were level 13, so level +0 encounter) [B]Brief summary:[/B] The party enters the encounter via teleport circle, not knowing exactly where they would end up but knowing that it's in enemy territory. They find themselves facing gun-toting undead and a bone golem. [B]Area setup:[/B] A large, mostly open area with a teleport circle at one end; a catwalk 15' above the floor level crosses the room. Two exits lead to twisting hallways with stairs up leading to the walkway. Each exit has two closed doors between the room the pcs are in and the walkway, thereby slowing down the pcs. [B]Enemies:[/B] 1 bone golem (level 12 elite brute; MM2) 2 pistol wraiths (level 16 artillery; converted from [i]Monsternomicon[/i]; stats [url=http://www.enworld.org/forum/4e-fan-creations-house-rules/243908-16th-level-monster-conversions.html#post4539643]here[/url]) [B]Enemy setup:[/B] The pistol wraiths begin on the catwalk; the bone golem begins play directly behind the teleport circle. [B]How it went:[/B] A very fun fight, with the party forced to focus on the bone golem initially while the pistol wraiths took pot shot after pot shot at them. This was a good fight without too much grind, with only a few enemies and with a real sense of danger due to the pistol wraiths' combination of good damage, weakening and insubstantial. (I know, I know- "weakness + insubstantial is MEAN, waah!" Well, okay then- I'm mean to my players.) One of the pcs is playing a custom paragon path- the pistol mage- and so the pistol wraiths really focused fire on him and had him running very, very scared for a lot of the fight, using their [i]grave shot[/i] on him whenever it recharged. Ow!! [B]Actual Difficulty:[/B] About as anticipated. It's always a little hard to figure encounter levels for me, since my group has about 8 players, and we usually have 5-8 at a time, but I never know exactly how many in advance. But yeah, about a level-equivalent encounter. [B]How well did it work(on a scale of 1-10):[/B] 8. The terrain worked as intended, the tactics worked as intended, the monsters worked as intended. I guess the only reason it was "only" an 8 is because nothing extra spectacular happened. [/sblock] [/QUOTE]
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