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<blockquote data-quote="LostSoul" data-source="post: 4957406" data-attributes="member: 386"><p>This sounds cool. I'll do the encounters from the last few games. PCs are level 5-6.</p><p></p><p>Scenario: Coming across a goblin hunting party in the woods.</p><p>[sblock]Brief summary: Random encounter. PCs are travelling through Harken Forest; I roll a bunch of goblins coming back from a raid with an elven prisoner.</p><p></p><p>Area setup: I draw the map at the table on the fly. Terrain is forest with a road cutting through it, lots of difficult terrain. PCs made their Perception and Stealth checks, so they place their PCs down where they want after I show the path of the goblins.</p><p></p><p>Enemies: 20 goblins: 16 warriors (converted to minions), 2 sharpshooters, 1 hexer, 1 lolthbound goblin.</p><p></p><p>Enemy setup: They're headed back home in a column with an elven prisoner tied to a post, carried by two of them. As they cross the road, the sharpshooters take up a watch position.</p><p></p><p>How it went: The goblin warrior minons all targetted the elven ranger and brought him down, but they died pretty quickly. Good fight, wasn't supposed to be difficult. The PCs let one goblin go after working out a deal with him and rescued the elven prisoner.</p><p></p><p>Actual Difficulty: Not very.</p><p></p><p>How well did it work(on a scale of 1-10): 6. (1 sucks, 5 is good, 10 is best ever.)[/sblock]</p><p></p><p>Scenario: Front gate of Daggersburg Keep</p><p>[sblock]Brief summary: PCs assault the front gate of a ruined keep.</p><p></p><p>Area setup: A gatehouse over a small entrance. Gatehouse has murder holes. Leads into a ruined courtyard. Portcullis blocks the way in, though PCs can squeeze through it with a check.</p><p></p><p>Enemies: Two goblin cutters hiding in the gatehouse with some burning pitch, and a swarm of bloodweb spiders hiding with them.</p><p></p><p>Enemy setup: They're all hiding, waiting until PCs get into the gatehouse for the oil to be poured on them.</p><p></p><p>How it went: PCs got burned and bitten, but took care of the bad guys pretty quickly.</p><p></p><p>Actual Difficulty: Not very. More than expected because of the oil trap.</p><p></p><p>How well did it work(on a scale of 1-10): 4.[/sblock]</p><p></p><p>Scenario: Courtyard of Daggersburg Keep</p><p>[sblock]Brief summary: PCs enter the courtyard and spot some deathjump spiders lurking along the towers and battlements.</p><p></p><p>Area setup: A keep with a well in the middle, some ruined areas, the previously-mentioned gatehouse. Thick ropy spiderwebs strewn across the battlefield. Mostly open with a little difficult terrain.</p><p></p><p>Enemies: 4 deathjump spiders.</p><p></p><p>Enemy setup: 3 deathjump spiders hiding (but seen) at different points; one lurking in the well, to come out later.</p><p></p><p>How it went: Rather well. The spiders used their jumps and climbing/shift movement to target specific PCs. The combat alterted the goblins in the tower to the presence of the PCs.</p><p></p><p>Actual Difficulty: Moderate. One PC was downed with a crit.</p><p></p><p>How well did it work(on a scale of 1-10): 7. Pretty fun.[/sblock]</p><p></p><p>Scenario: Wailing Ghost</p><p>[sblock]Brief summary: The PCs encounter a banshee on the shore of an underground lake.</p><p></p><p>Area setup: A lake with deep cold water, a small shore, an alcove with a skeleton, and some stairs leading to a barred door. Darkness.</p><p></p><p>Enemies: One banshee.</p><p></p><p>Enemy setup: Banshee is hiding, waiting for the PCs to approach.</p><p></p><p>How it went: Very well. The PCs talked to the banshee instead of cutting her down.</p><p></p><p>Actual Difficulty: Hard. They probably could have killed her if they fought, but it would have been difficult.</p><p></p><p>How well did it work(on a scale of 1-10): 8. If all encounters were as good as this I'd be very happy.[/sblock]</p><p></p><p>Scenario: Dark Elf Archanomancer</p><p>[sblock]Brief summary: The PCs flee from the banshee into the drow's room, where she's ready for them.</p><p></p><p>Area setup: Bedroom with an altar, stairs leading up on the far side, PCs coming in through a door. Curtained area to the left of the door, drow across from the PCs.</p><p></p><p>Enemies: One drow archanomancer.</p><p></p><p>Enemy setup: Standing across from the PCs, about 25 feet.</p><p></p><p>How it went: Well. She dropped a zone on them that tore into the PCs and kept them away from her; her high defenses provided some level of protection, but it wasn't enough and she dropped quickly. PCs were seriously hurt and their resources badly depleted.</p><p></p><p>Actual Difficulty: Hard. There could have been a few deaths.</p><p></p><p>How well did it work(on a scale of 1-10): 7.[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4957406, member: 386"] This sounds cool. I'll do the encounters from the last few games. PCs are level 5-6. Scenario: Coming across a goblin hunting party in the woods. [sblock]Brief summary: Random encounter. PCs are travelling through Harken Forest; I roll a bunch of goblins coming back from a raid with an elven prisoner. Area setup: I draw the map at the table on the fly. Terrain is forest with a road cutting through it, lots of difficult terrain. PCs made their Perception and Stealth checks, so they place their PCs down where they want after I show the path of the goblins. Enemies: 20 goblins: 16 warriors (converted to minions), 2 sharpshooters, 1 hexer, 1 lolthbound goblin. Enemy setup: They're headed back home in a column with an elven prisoner tied to a post, carried by two of them. As they cross the road, the sharpshooters take up a watch position. How it went: The goblin warrior minons all targetted the elven ranger and brought him down, but they died pretty quickly. Good fight, wasn't supposed to be difficult. The PCs let one goblin go after working out a deal with him and rescued the elven prisoner. Actual Difficulty: Not very. How well did it work(on a scale of 1-10): 6. (1 sucks, 5 is good, 10 is best ever.)[/sblock] Scenario: Front gate of Daggersburg Keep [sblock]Brief summary: PCs assault the front gate of a ruined keep. Area setup: A gatehouse over a small entrance. Gatehouse has murder holes. Leads into a ruined courtyard. Portcullis blocks the way in, though PCs can squeeze through it with a check. Enemies: Two goblin cutters hiding in the gatehouse with some burning pitch, and a swarm of bloodweb spiders hiding with them. Enemy setup: They're all hiding, waiting until PCs get into the gatehouse for the oil to be poured on them. How it went: PCs got burned and bitten, but took care of the bad guys pretty quickly. Actual Difficulty: Not very. More than expected because of the oil trap. How well did it work(on a scale of 1-10): 4.[/sblock] Scenario: Courtyard of Daggersburg Keep [sblock]Brief summary: PCs enter the courtyard and spot some deathjump spiders lurking along the towers and battlements. Area setup: A keep with a well in the middle, some ruined areas, the previously-mentioned gatehouse. Thick ropy spiderwebs strewn across the battlefield. Mostly open with a little difficult terrain. Enemies: 4 deathjump spiders. Enemy setup: 3 deathjump spiders hiding (but seen) at different points; one lurking in the well, to come out later. How it went: Rather well. The spiders used their jumps and climbing/shift movement to target specific PCs. The combat alterted the goblins in the tower to the presence of the PCs. Actual Difficulty: Moderate. One PC was downed with a crit. How well did it work(on a scale of 1-10): 7. Pretty fun.[/sblock] Scenario: Wailing Ghost [sblock]Brief summary: The PCs encounter a banshee on the shore of an underground lake. Area setup: A lake with deep cold water, a small shore, an alcove with a skeleton, and some stairs leading to a barred door. Darkness. Enemies: One banshee. Enemy setup: Banshee is hiding, waiting for the PCs to approach. How it went: Very well. The PCs talked to the banshee instead of cutting her down. Actual Difficulty: Hard. They probably could have killed her if they fought, but it would have been difficult. How well did it work(on a scale of 1-10): 8. If all encounters were as good as this I'd be very happy.[/sblock] Scenario: Dark Elf Archanomancer [sblock]Brief summary: The PCs flee from the banshee into the drow's room, where she's ready for them. Area setup: Bedroom with an altar, stairs leading up on the far side, PCs coming in through a door. Curtained area to the left of the door, drow across from the PCs. Enemies: One drow archanomancer. Enemy setup: Standing across from the PCs, about 25 feet. How it went: Well. She dropped a zone on them that tore into the PCs and kept them away from her; her high defenses provided some level of protection, but it wasn't enough and she dropped quickly. PCs were seriously hurt and their resources badly depleted. Actual Difficulty: Hard. There could have been a few deaths. How well did it work(on a scale of 1-10): 7.[/sblock] [/QUOTE]
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