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<blockquote data-quote="the Jester" data-source="post: 4957593" data-attributes="member: 1210"><p>Ths thread continues to kick ass. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll post another. </p><p></p><p><strong>Scenario:</strong>The Dark Lake</p><p>[sblock]</p><p><strong>XP Encounter Difficulty:</strong> Level 1 (party was 1st level, but there were 8 pcs)</p><p></p><p><strong>Brief summary:</strong> The pcs are traveling along the edge of a lake in the Underdark when they are assaulted from the water.</p><p></p><p><strong>Area setup:</strong> A wandering stone path, varying from 10’ to 30’ across, runs along the edge of a great subterranean lake. Water within 2 squares of the path is difficult terrain (about two to five feet deep) but it drops off rapidly, and pcs that end up further away from the path must swim.</p><p></p><p><strong>Enemies:</strong></p><p>4 giant crabs (level 4 soldiers)</p><p>2 blindheims (level 2 controllers)</p><p></p><p><strong>Enemy setup:</strong> The crabs emerge first, attacking from the water. One blindheim attacks the rear pc from behind at the start of round 2; the other lurks off shore until a pc is separated from the others. </p><p></p><p><strong>How it went:</strong> Fairly well. The blindheims were maddening, but once the pcs turned their attention to them, they cleaned up. The crabs were tough to hit, being 4th-level soldiers against 1st-level pcs. </p><p></p><p><strong>Actual Difficulty:</strong> The crabs were tough and, iirc, dropped a couple of pcs, but the party had three leaders in it at that point, so they triumphed in the end. Still, I'd rate this as being around a 3rd level encounter in practice. Then again, the group was still really new to 4e and we were all still learning the ropes. </p><p></p><p><strong>How well did it work(on a scale of 1-10):</strong> 6. It was unexpectedly tough, which was okay, but not the original intent. </p><p>[/sblock]</p><p></p><p>Here are the giant crabs I used:</p><p></p><p>[sblock]</p><p><strong>GIANT CRAB Level 4 Soldier</strong></p><p>Medium natural beast (aquatic) XP 175</p><p>---</p><p>Initiative +6 Senses Perception +4</p><p>HP 59; Bloodied 29</p><p>AC 20; Fortitude 18; Reflex 16; Will 16</p><p>Speed 5</p><p>---</p><p>[Melee basic] Claw (standard; at will): +11 vs. AC; 2d8+4 damage.</p><p>Stability: If an effect would knock a crab prone, it receives an immediate saving throw to maintain its footing. </p><p>---</p><p>Alignment unaligned Languages -</p><p>Str 16 Dex 15 Wis 15</p><p>Con 19 Int 1 Cha 5</p><p>[/sblock]</p><p></p><p>And here's my blindheim:</p><p>[sblock]</p><p><strong>BLINDHEIM Level 2 Controller</strong></p><p>Small natural magical beast XP 125</p><p>---</p><p>Initiative +3 Senses Perception +10; darkvision</p><p>HP 34; Bloodied 17</p><p>AC 16; Fortitude 12; Reflex 14; Will 16</p><p>Speed 6, swim 6</p><p>---</p><p>[Melee basic] Bite (standard; at will)</p><p> +7 vs. AC; 1d6+1 damage (1d6+6 vs. a blinded target).</p><p>[Ranged] Blinding Beams (minor; at will) </p><p> Range 16; +6 vs. Reflex; target is blinded until the end of its next turn, then suffers -1 on attack rolls (save ends).</p><p>[Area] Blinding Flash (standard; encounter)</p><p> Close blast 6; targets all creatures within the blast; +4 vs. Reflex; Hit: 2d6 radiant damage and target is blinded (save ends); Miss: Half damage and target suffers -1 on attack rolls (save ends). </p><p>---</p><p>Alignment unaligned Languages Blindheim</p><p>Skills Perception +10</p><p>Str 11 Dex 14 Wis 19</p><p>Con 10 Int 5 Cha 11</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="the Jester, post: 4957593, member: 1210"] Ths thread continues to kick ass. :) I'll post another. [B]Scenario:[/B]The Dark Lake [sblock] [B]XP Encounter Difficulty:[/B] Level 1 (party was 1st level, but there were 8 pcs) [B]Brief summary:[/B] The pcs are traveling along the edge of a lake in the Underdark when they are assaulted from the water. [b]Area setup:[/b] A wandering stone path, varying from 10’ to 30’ across, runs along the edge of a great subterranean lake. Water within 2 squares of the path is difficult terrain (about two to five feet deep) but it drops off rapidly, and pcs that end up further away from the path must swim. [B]Enemies:[/B] 4 giant crabs (level 4 soldiers) 2 blindheims (level 2 controllers) [B]Enemy setup:[/B] The crabs emerge first, attacking from the water. One blindheim attacks the rear pc from behind at the start of round 2; the other lurks off shore until a pc is separated from the others. [B]How it went:[/B] Fairly well. The blindheims were maddening, but once the pcs turned their attention to them, they cleaned up. The crabs were tough to hit, being 4th-level soldiers against 1st-level pcs. [B]Actual Difficulty:[/B] The crabs were tough and, iirc, dropped a couple of pcs, but the party had three leaders in it at that point, so they triumphed in the end. Still, I'd rate this as being around a 3rd level encounter in practice. Then again, the group was still really new to 4e and we were all still learning the ropes. [B]How well did it work(on a scale of 1-10):[/B] 6. It was unexpectedly tough, which was okay, but not the original intent. [/sblock] Here are the giant crabs I used: [sblock] [B]GIANT CRAB Level 4 Soldier[/B] Medium natural beast (aquatic) XP 175 --- Initiative +6 Senses Perception +4 HP 59; Bloodied 29 AC 20; Fortitude 18; Reflex 16; Will 16 Speed 5 --- [Melee basic] Claw (standard; at will): +11 vs. AC; 2d8+4 damage. Stability: If an effect would knock a crab prone, it receives an immediate saving throw to maintain its footing. --- Alignment unaligned Languages - Str 16 Dex 15 Wis 15 Con 19 Int 1 Cha 5 [/sblock] And here's my blindheim: [sblock] [B]BLINDHEIM Level 2 Controller[/B] Small natural magical beast XP 125 --- Initiative +3 Senses Perception +10; darkvision HP 34; Bloodied 17 AC 16; Fortitude 12; Reflex 14; Will 16 Speed 6, swim 6 --- [Melee basic] Bite (standard; at will) +7 vs. AC; 1d6+1 damage (1d6+6 vs. a blinded target). [Ranged] Blinding Beams (minor; at will) Range 16; +6 vs. Reflex; target is blinded until the end of its next turn, then suffers -1 on attack rolls (save ends). [Area] Blinding Flash (standard; encounter) Close blast 6; targets all creatures within the blast; +4 vs. Reflex; Hit: 2d6 radiant damage and target is blinded (save ends); Miss: Half damage and target suffers -1 on attack rolls (save ends). --- Alignment unaligned Languages Blindheim Skills Perception +10 Str 11 Dex 14 Wis 19 Con 10 Int 5 Cha 11 [/sblock] [/QUOTE]
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