Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rate Your Encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 4957950" data-attributes="member: 1210"><p>Here's a relatively recent dungeon encounter that I ran:</p><p></p><p><strong>Scenario: </strong>The mud pit</p><p></p><p>[sblock]</p><p><strong>XP Encounter Difficulty:</strong> Level 13 encounter vs. level 12? party</p><p></p><p><strong>Brief summary:</strong> A dungeon room has collapsed into a mud pit, within which a pair of terrible monsters lurk.</p><p></p><p><strong>Area setup:</strong> The room was about 40'x60' iirc. The mud pit was about 20'x20' in the center of the area. There is only one entrance to the room.</p><p></p><p><strong>Enemies:</strong></p><p>1 roper (R) (level 14 elite controller) </p><p>1 dire bunyip (level 15 elite brute) </p><p></p><p><strong>Enemy setup:</strong> The dire bunyip is intially hiding in the mud pit. The roper is concealed at the edge of the room, looking like a lump of stone.</p><p></p><p><strong>How it went:</strong> An excellent fight that really encouraged the pcs to try to fight from a distance. The fighter had to get in the muck and get into it by the end, though. The dire bunyip's roar recharged the round after it was first used, and it roared on round one and two. I don't think it ever managed to use <em>drowning worry</em> on anyone. </p><p></p><p><strong>Actual Difficulty:</strong> About right. </p><p></p><p><strong>How well did it work(on a scale of 1-10):</strong> 7.5. The monsters were a bit easier to defeat than I had expected. [/sblock]</p><p></p><p>Here's the dire bunyip:</p><p></p><p>[sblock]</p><p><strong>DIRE BUNYIP Level 15 Elite Brute</strong></p><p>Large natural beast (aquatic) XP 2400</p><p>---</p><p>Initiative +12 Senses Perception +12, low-light vision</p><p>HP 175; Bloodied 87</p><p>AC 29; Fortitude 29; Reflex 29; Will 27</p><p>Speed 6, swim 6</p><p>---</p><p>[Melee basic] Savage Bite (standard; at will) </p><p> +18 vs. AC; 4d8+6 damage.</p><p>[Melee] Muck Rake (standard; recharge 5 6)</p><p> +18 vs. AC; 4d8+6 damage, and the target is knocked prone. </p><p>[Melee] Drowning Worry (standard; recharges when the bunyip hits with its savage bite)</p><p> Only when target is in water; +16 vs. Fortitude; Hit: 6d6+7 damage and the target is knocked prone and held thrashing underwater (save ends). While held thrashing underwater, the target takes ongoing 10 damage and loses a healing surge at the start of its turn.</p><p>[Close] Roar (standard; recharge 5 6) Fear, Thunder</p><p> Close burst 6; attacks living enemies; +14 vs. Will; Hit: 5d10+6 thunder damage and the target is dazed (save ends); Miss: target suffers -1 on attack rolls until the end of its next turn.</p><p>Underwater Escape (immediate interrupt; when a creature without the aquatic keyword that is in the water hits the bunyip with a melee, close or area attack; recharges when the dire bunyip makes a melee attack)</p><p> The bunyip ducks under the water and gains Resist 10 against the triggering attack. </p><p>---</p><p>Alignment unaligned Languages Bunyip</p><p>Skills Athletics +19, Stealth +12</p><p>Str 25 Dex 20 Wis 20</p><p>Con 15 Int 9 Cha 18</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="the Jester, post: 4957950, member: 1210"] Here's a relatively recent dungeon encounter that I ran: [B]Scenario: [/B]The mud pit [sblock] [B]XP Encounter Difficulty:[/B] Level 13 encounter vs. level 12? party [B]Brief summary:[/B] A dungeon room has collapsed into a mud pit, within which a pair of terrible monsters lurk. [B]Area setup:[/B] The room was about 40'x60' iirc. The mud pit was about 20'x20' in the center of the area. There is only one entrance to the room. [B]Enemies:[/B] 1 roper (R) (level 14 elite controller) 1 dire bunyip (level 15 elite brute) [B]Enemy setup:[/B] The dire bunyip is intially hiding in the mud pit. The roper is concealed at the edge of the room, looking like a lump of stone. [B]How it went:[/B] An excellent fight that really encouraged the pcs to try to fight from a distance. The fighter had to get in the muck and get into it by the end, though. The dire bunyip's roar recharged the round after it was first used, and it roared on round one and two. I don't think it ever managed to use [i]drowning worry[/i] on anyone. [B]Actual Difficulty:[/B] About right. [B]How well did it work(on a scale of 1-10):[/B] 7.5. The monsters were a bit easier to defeat than I had expected. [/sblock] Here's the dire bunyip: [sblock] [B]DIRE BUNYIP Level 15 Elite Brute[/B] Large natural beast (aquatic) XP 2400 --- Initiative +12 Senses Perception +12, low-light vision HP 175; Bloodied 87 AC 29; Fortitude 29; Reflex 29; Will 27 Speed 6, swim 6 --- [Melee basic] Savage Bite (standard; at will) +18 vs. AC; 4d8+6 damage. [Melee] Muck Rake (standard; recharge 5 6) +18 vs. AC; 4d8+6 damage, and the target is knocked prone. [Melee] Drowning Worry (standard; recharges when the bunyip hits with its savage bite) Only when target is in water; +16 vs. Fortitude; Hit: 6d6+7 damage and the target is knocked prone and held thrashing underwater (save ends). While held thrashing underwater, the target takes ongoing 10 damage and loses a healing surge at the start of its turn. [Close] Roar (standard; recharge 5 6) Fear, Thunder Close burst 6; attacks living enemies; +14 vs. Will; Hit: 5d10+6 thunder damage and the target is dazed (save ends); Miss: target suffers -1 on attack rolls until the end of its next turn. Underwater Escape (immediate interrupt; when a creature without the aquatic keyword that is in the water hits the bunyip with a melee, close or area attack; recharges when the dire bunyip makes a melee attack) The bunyip ducks under the water and gains Resist 10 against the triggering attack. --- Alignment unaligned Languages Bunyip Skills Athletics +19, Stealth +12 Str 25 Dex 20 Wis 20 Con 15 Int 9 Cha 18 [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rate Your Encounters
Top