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<blockquote data-quote="Iron Sky" data-source="post: 4983067" data-attributes="member: 60965"><p>the Jester: really dig the second fight on the stairs. I actually had a couple ideas for battles like that (PCs had the chance to fight on some switchback trails a couple times), but my players avoided the frontal assault and scaled a 300' vertical cliff instead so they could ambush the enemy. I think I'm gonna "borrow" bits of that one...</p><p></p><p>DanmarLOK: might borrow some stuff from yours too; bringing in some NPCs they have to save might help make my PCs less... self-centered? I had a bunch of grand ideas for fights in my game - especially trying to make most fights have some sort of "special goal" aside from "kill every last foozle" and it hasn't worked out that way so far.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4983067, member: 60965"] the Jester: really dig the second fight on the stairs. I actually had a couple ideas for battles like that (PCs had the chance to fight on some switchback trails a couple times), but my players avoided the frontal assault and scaled a 300' vertical cliff instead so they could ambush the enemy. I think I'm gonna "borrow" bits of that one... DanmarLOK: might borrow some stuff from yours too; bringing in some NPCs they have to save might help make my PCs less... self-centered? I had a bunch of grand ideas for fights in my game - especially trying to make most fights have some sort of "special goal" aside from "kill every last foozle" and it hasn't worked out that way so far. [/QUOTE]
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