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<blockquote data-quote="dangerous jack" data-source="post: 4987798" data-attributes="member: 23654"><p>Great ideas in this thread. This was my welcome back encounter after a 3 month break from playing.</p><p></p><p></p><p>Scenario: Crocodiles in the Sewer</p><p>[sblock]</p><p>XP Encounter Difficulty: Level 4</p><p></p><p>Brief summary: The PCs were pursuing a shadar-kai ranger through the sewers. He ambushed them as they came around the corner and stirred up a crocodile and her young to help him.</p><p></p><p>Area setup:</p><p>Using the large "cistern" (?) tile from Streets of Shadow and other sewer tiles. Bridges over the sewage on two sides. Raised ledge on the far side. Dim light throughout.</p><p></p><p>Enemies:</p><p>* Visejaw Crocodile (Level 4 Soldier)</p><p>* Young Crocodile Swarm (Level 2 Soldier - reskinned Needlefang Drake swarm, but could not do the extra damage to a prone enemy as part of aura attacks)</p><p>* Shadar-Kai Ranger (Level 4 Skirmisher)</p><p>* Sewage - any character that entered the sewage was attacked by Nausea inducing Filth which would cause them to retch +6 vs. Fortitude, dazed (save ends). A bloodied character in the filth was also at risk of catching Filth Fever.</p><p></p><p>Enemy setup: The crocodile and its young started beneath the surface of the sewage. The Shadar-Kai ranger started on the ledge.</p><p></p><p>How it went: The PCs rolled terribly on their perception checks so didn't spot any of the enemies. The Shadar-Kai surprised them and sniped with a hand-crossbow. As they moved around the cistern, the young crocodiles scrambled out of the sewage and engaged two of the PCs. The old crocodile burst out of the water and grabbed a PC on nearly every turn. But the PCs did everything they could to escape, and were never victim to being pulled into the sewage.</p><p></p><p>Actual Difficulty: 5. I wasn't sure if they'd lose a PC or two, but 2 criticals in one round finished off the crocodile. Might have been tougher if I hadn't forgot to apply the Shadar Kai's Hunter's Quarry for 3 rounds.</p><p></p><p>How well did it work(on a scale of 1-10): 8. My players really enjoyed it and were on the edge about whether they'd survive. They actually spent some standard actions to do things other than not attacking such as Second Wind, double-move to get at the sniper, and trying twice to escape the Crocodiles jaws, which made it more fun. They were really afraid of falling in the sewage and didn't trust the wooden bridges, but used teleports and running to get around the safer edges of the map.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dangerous jack, post: 4987798, member: 23654"] Great ideas in this thread. This was my welcome back encounter after a 3 month break from playing. Scenario: Crocodiles in the Sewer [sblock] XP Encounter Difficulty: Level 4 Brief summary: The PCs were pursuing a shadar-kai ranger through the sewers. He ambushed them as they came around the corner and stirred up a crocodile and her young to help him. Area setup: Using the large "cistern" (?) tile from Streets of Shadow and other sewer tiles. Bridges over the sewage on two sides. Raised ledge on the far side. Dim light throughout. Enemies: * Visejaw Crocodile (Level 4 Soldier) * Young Crocodile Swarm (Level 2 Soldier - reskinned Needlefang Drake swarm, but could not do the extra damage to a prone enemy as part of aura attacks) * Shadar-Kai Ranger (Level 4 Skirmisher) * Sewage - any character that entered the sewage was attacked by Nausea inducing Filth which would cause them to retch +6 vs. Fortitude, dazed (save ends). A bloodied character in the filth was also at risk of catching Filth Fever. Enemy setup: The crocodile and its young started beneath the surface of the sewage. The Shadar-Kai ranger started on the ledge. How it went: The PCs rolled terribly on their perception checks so didn't spot any of the enemies. The Shadar-Kai surprised them and sniped with a hand-crossbow. As they moved around the cistern, the young crocodiles scrambled out of the sewage and engaged two of the PCs. The old crocodile burst out of the water and grabbed a PC on nearly every turn. But the PCs did everything they could to escape, and were never victim to being pulled into the sewage. Actual Difficulty: 5. I wasn't sure if they'd lose a PC or two, but 2 criticals in one round finished off the crocodile. Might have been tougher if I hadn't forgot to apply the Shadar Kai's Hunter's Quarry for 3 rounds. How well did it work(on a scale of 1-10): 8. My players really enjoyed it and were on the edge about whether they'd survive. They actually spent some standard actions to do things other than not attacking such as Second Wind, double-move to get at the sniper, and trying twice to escape the Crocodiles jaws, which made it more fun. They were really afraid of falling in the sewage and didn't trust the wooden bridges, but used teleports and running to get around the safer edges of the map. [/sblock] [/QUOTE]
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