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[Rather Long] DM as Judge vs. DM as Storyteller in 5ed
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<blockquote data-quote="pemerton" data-source="post: 5889271" data-attributes="member: 42582"><p>As far as it goes, this is similar enough to my game. I don't like modules as "adventure paths" or pre-packaged stories at all, but I do use them for story elements: places, people, history etc. And I bundle them together. My current 4e game (15th level) is taking place in the setting of, and involving the NPCs from, the Heathen module in the first (& free) 4e Dungeon. But it is also the setting of the B/X Module Night's Dark Terror, and NPCs from that module are also relevant. (The game started with Night's Dark Terror at 1st level, and still hasn't exhausted all the material in that module.) Night's Dark Terror details a city, and the PCs are currently based in that city. In my game, that city merges elements from Night's Dark Terror with the city described in Heathen, and also the city in the 3E module Speaker in Dreams.</p><p></p><p>I've attached the most current version of the players' relationship map (that they use to keep track of the different factions, personalities etc), although it's now nearly 2 years old and so a bit out of date.</p><p></p><p>But whether our styles are the same or not overall, I can't tell from your post. The most distinctive thing about how I run the game, in addition to what I've describe above, is that I very self-consciously metagame my design and adjudication of encounters, NPC personalities etc so as to maximise the way these grip onto the hooks the players have provided in their PCs. Simple examples: one PC is a chaos sorcerer Demonskin Adept, another a paladin of the Raven Queen. So if I need a dark god, it is almost always Orcus; and when an imp turned up, he didn't attack - he offered to teach the sorcerer techniques for mastering the chaos.</p><p></p><p>How the players respond to my very obvious and deliberate pokings at their PCs is up to them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5889271, member: 42582"] As far as it goes, this is similar enough to my game. I don't like modules as "adventure paths" or pre-packaged stories at all, but I do use them for story elements: places, people, history etc. And I bundle them together. My current 4e game (15th level) is taking place in the setting of, and involving the NPCs from, the Heathen module in the first (& free) 4e Dungeon. But it is also the setting of the B/X Module Night's Dark Terror, and NPCs from that module are also relevant. (The game started with Night's Dark Terror at 1st level, and still hasn't exhausted all the material in that module.) Night's Dark Terror details a city, and the PCs are currently based in that city. In my game, that city merges elements from Night's Dark Terror with the city described in Heathen, and also the city in the 3E module Speaker in Dreams. I've attached the most current version of the players' relationship map (that they use to keep track of the different factions, personalities etc), although it's now nearly 2 years old and so a bit out of date. But whether our styles are the same or not overall, I can't tell from your post. The most distinctive thing about how I run the game, in addition to what I've describe above, is that I very self-consciously metagame my design and adjudication of encounters, NPC personalities etc so as to maximise the way these grip onto the hooks the players have provided in their PCs. Simple examples: one PC is a chaos sorcerer Demonskin Adept, another a paladin of the Raven Queen. So if I need a dark god, it is almost always Orcus; and when an imp turned up, he didn't attack - he offered to teach the sorcerer techniques for mastering the chaos. How the players respond to my very obvious and deliberate pokings at their PCs is up to them. [/QUOTE]
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[Rather Long] DM as Judge vs. DM as Storyteller in 5ed
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