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Rath's PoV (The Rogue Perspective)
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<blockquote data-quote="vimfuego" data-source="post: 946105" data-attributes="member: 12345"><p><strong>Rath Moorson PC History</strong></p><p></p><p><span style="color: blue"></span></p><p><span style="color: blue">This is the initial concept for the character Rath Moorson. I will post the DM/PC inspired history and timeline as time permits.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">The campaign is what we like to call a "You don't know" campaign. The DM keeps all the stats, we have character sheets but no numbers (other than inventory numbers). We started off as very young characters of zero or less level. The PCs still roll for hit/damage/save etc. and have a pretty good idea who is the smartest, fastest, strongest, etc. but keeping the numbers out of the game is great fun, adding to the game play environment.</span></p><p><span style="color: blue"></span></p><p></p><p><strong>Rath Moorson</strong></p><p></p><p> Rath Moorson was born to a poor family and raised by an abusive father. He sought escape as soon as he was old enough and set out on his own when he was twelve. Over the years of his adolescence he quickly honed his skills on the streets. He fell in with a rough band and together they learned, earned, fought and killed. Rath quickly discovered he had above average agility and that he preferred to avoid a fight rather than get in one. His "on the job" training improved his stealth, evasion, and wariness (not to mention the inner workings of locks and traps). Unfortunately, his lack of foresight and limited intelligence landed him in the occasional situation where a fight was unavoidable. His adroitness led him to adopt a two weapon fighting style, using short blades, usually a short sword and dagger. He also uncovered the use of certain chemicals and how they can help debilitate an opponent.</p><p></p><ul> <li data-xf-list-type="ul">STG above average</li> <li data-xf-list-type="ul">CON average</li> <li data-xf-list-type="ul">DEX remarkable</li> <li data-xf-list-type="ul">WIS average or less</li> <li data-xf-list-type="ul">INT average</li> <li data-xf-list-type="ul">CHA above average</li> <li data-xf-list-type="ul">feats: ambidexterity, two-weapon fighting, improved initiative</li> <li data-xf-list-type="ul">skills: alchemy (poison), balance, climb, hide, listen, move silently, open lock, search, tumble, use rope</li> <li data-xf-list-type="ul">equip: standard rogue equip, short sword, daggers, throwing daggers, leather armor, light crossbow possibly</li> </ul><p></p><p>Originally posted at:</p><p><a href="http://nightmare.org/dnd/thay/rath.html" target="_blank">http://nightmare.org/dnd/thay/rath.html</a></p></blockquote><p></p>
[QUOTE="vimfuego, post: 946105, member: 12345"] [b]Rath Moorson PC History[/b] [COLOR=blue] This is the initial concept for the character Rath Moorson. I will post the DM/PC inspired history and timeline as time permits. The campaign is what we like to call a "You don't know" campaign. The DM keeps all the stats, we have character sheets but no numbers (other than inventory numbers). We started off as very young characters of zero or less level. The PCs still roll for hit/damage/save etc. and have a pretty good idea who is the smartest, fastest, strongest, etc. but keeping the numbers out of the game is great fun, adding to the game play environment. [/COLOR] [B]Rath Moorson[/B] Rath Moorson was born to a poor family and raised by an abusive father. He sought escape as soon as he was old enough and set out on his own when he was twelve. Over the years of his adolescence he quickly honed his skills on the streets. He fell in with a rough band and together they learned, earned, fought and killed. Rath quickly discovered he had above average agility and that he preferred to avoid a fight rather than get in one. His "on the job" training improved his stealth, evasion, and wariness (not to mention the inner workings of locks and traps). Unfortunately, his lack of foresight and limited intelligence landed him in the occasional situation where a fight was unavoidable. His adroitness led him to adopt a two weapon fighting style, using short blades, usually a short sword and dagger. He also uncovered the use of certain chemicals and how they can help debilitate an opponent. [list] [*]STG above average [*]CON average [*]DEX remarkable [*]WIS average or less [*]INT average [*]CHA above average [*]feats: ambidexterity, two-weapon fighting, improved initiative [*]skills: alchemy (poison), balance, climb, hide, listen, move silently, open lock, search, tumble, use rope [*]equip: standard rogue equip, short sword, daggers, throwing daggers, leather armor, light crossbow possibly [/list] Originally posted at: [URL=http://nightmare.org/dnd/thay/rath.html]http://nightmare.org/dnd/thay/rath.html[/URL] [/QUOTE]
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