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Rating 5e adventures - best for my group?
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<blockquote data-quote="CydKnight" data-source="post: 7517127" data-attributes="member: 6873462"><p>Some will disagree due to the front end work involved but I like running <em>Out of the Abyss</em>. I may be a DM in the minority that actually enjoys the preparation away from the table and the group seems to really enjoy the campaign.</p><p></p><p>My group also meets every other week and have little to no experience with the Underdark which I feel is part of the draw for them. Every player is different though so I would survey them first to see what type of campaign they would enjoy including details like environment, setting, combat/role-play preferences, etc.</p><p></p><p>As mentioned above, prep can be overwhelming for some but, since this is now an older campaign for 5E, there are a lot of aids out there on the web if you do a web search. I am not the most creative person which is why I like to run ready-made official campaigns but I found a lot of stuff to "customize" the adventure so it doesn't have that generic, stale, railroady feel that you often get with pre-packaged adventure campaigns.</p><p></p><p><em>Lost Mine of Phandelver</em> is also quite good though it will only get the players to Level 4 or 5. There is material on the DMs Guild for little cost that is set in the area around Phandalin. I ran one group to level 9 after <em>Lost Mine...</em>using this material.</p><p></p><p>As a player I enjoyed <em>Tomb of Annilation</em>. It was a bit of a railroad since I played at the local Hobby Store under AL rules but it was still fun.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7517127, member: 6873462"] Some will disagree due to the front end work involved but I like running [I]Out of the Abyss[/I]. I may be a DM in the minority that actually enjoys the preparation away from the table and the group seems to really enjoy the campaign. My group also meets every other week and have little to no experience with the Underdark which I feel is part of the draw for them. Every player is different though so I would survey them first to see what type of campaign they would enjoy including details like environment, setting, combat/role-play preferences, etc. As mentioned above, prep can be overwhelming for some but, since this is now an older campaign for 5E, there are a lot of aids out there on the web if you do a web search. I am not the most creative person which is why I like to run ready-made official campaigns but I found a lot of stuff to "customize" the adventure so it doesn't have that generic, stale, railroady feel that you often get with pre-packaged adventure campaigns. [I]Lost Mine of Phandelver[/I] is also quite good though it will only get the players to Level 4 or 5. There is material on the DMs Guild for little cost that is set in the area around Phandalin. I ran one group to level 9 after [I]Lost Mine...[/I]using this material. As a player I enjoyed [I]Tomb of Annilation[/I]. It was a bit of a railroad since I played at the local Hobby Store under AL rules but it was still fun. [/QUOTE]
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