Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Rating INT?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 2845181" data-attributes="member: 20805"><p>Because 'guess whats in my pocket' is so much more entertaining? Nah..</p><p></p><p>Its because I wanted to see if I was the only one looking at the above quotes and thinking along the same lines without laying out what those lines where.</p><p></p><p>But, since I am about to head out on a 3 day road trip and wont have internet access for a bit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Ability scores range from 3 to 18, with 10 or 11 being 'Average'. Player Characters tend to be above average in at least a couple categories.</p><p></p><p>Somehow a portion of gamers have gotten the idea that an INT of 10 means the character is dumb, and any score lower is, for all intents and purposes, mentally retarded. </p><p>In Thread 1 it was brought up that Orc's are not smart enough to come up with the tactic of sneaking up in the dark, when thier darkvision helps out, then charge into battle from outside the range of any lamplight.</p><p>In Thread 2 it was brought up that Wolf's are not smart enough to coordinate attacks in such a manner that they can be lethal to a PC who gets seperated from the group for a round or two.</p><p></p><p>IMHO, as Lord Pendragon put it so well, INT is more a measure of the breadth of knowledge than it is mastery.</p><p>To me:</p><p>Int 2, basic level instinctual use of special abilities {like Trip, Scent, Darkvision} and culteral behaviors {Pack mentality.. meaning coordinated take-downs of weaker, isolated foes}. Learning is only through pain or the Pavlovian response.</p><p>Int 3, As above, add limited learning capability through repeated training. Grasp of a couple simple concepts {basically limited skill points, which the stat does naturally}. Limited learned behaviors. Very short term planning. In computer speak, simple If,,Then clause</p><p>INT 6, Learn through repeated training or hands-on experience. Can self educate most Craft skills. Short and near term planning. In computer speak, simple If,,Then..Else clauses</p><p>INT 9, Just shy of average, may be a step behind in one or two area's but for the most part indistinguishable from the 'average joe'</p><p></p><p>Tactically speaking, behavior models overcome any limitation INT/WIS scores that may exist.</p><p></p><p>Wolves are predatory in nature and coordinate attacks to get enough meat for the pack. As they will use thier tactical advantages of striking from hiding, tripping often and merrily, and flanking downed foes. They will even use Aid Another to handle larger targets.</p><p></p><p>Orcs will, whenever possible, attack at night and with surprise on thier side. They will even use simple feint manuevers {having a couple warriors make lots of noise attacking from another direction to draw off defenders}</p><p></p><p>Eh, this is turning into more of a rant than a discuss... bleh. </p><p></p><p>Boil it down to the brass tacks. Most DM's run encounters far underplayed compared to what the encounter is really capable of delivering. This affects many aspects of the campaign.. but most important is the quick conversion into the arms race mentality where the DM has to come up with more fantastic half-celestial/fiendish/abysall/template from h3ll son in law of the Tarrasque in order to challenge the party.</p><p></p><p>After all, this is easier than turning a pack of wolves against a 6th level party {like the one in Ravenloft I} and ripping the PC's to shreds through cunning use of the creatures innate abilities.</p><p></p><p>This is, of course, simply my opinion. You are free..and encouraged to, heartily disagree and reasonably debate me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Anyway.. thanks for reading/posting.</p><p>Time for me to finish packing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2845181, member: 20805"] Because 'guess whats in my pocket' is so much more entertaining? Nah.. Its because I wanted to see if I was the only one looking at the above quotes and thinking along the same lines without laying out what those lines where. But, since I am about to head out on a 3 day road trip and wont have internet access for a bit :( Ability scores range from 3 to 18, with 10 or 11 being 'Average'. Player Characters tend to be above average in at least a couple categories. Somehow a portion of gamers have gotten the idea that an INT of 10 means the character is dumb, and any score lower is, for all intents and purposes, mentally retarded. In Thread 1 it was brought up that Orc's are not smart enough to come up with the tactic of sneaking up in the dark, when thier darkvision helps out, then charge into battle from outside the range of any lamplight. In Thread 2 it was brought up that Wolf's are not smart enough to coordinate attacks in such a manner that they can be lethal to a PC who gets seperated from the group for a round or two. IMHO, as Lord Pendragon put it so well, INT is more a measure of the breadth of knowledge than it is mastery. To me: Int 2, basic level instinctual use of special abilities {like Trip, Scent, Darkvision} and culteral behaviors {Pack mentality.. meaning coordinated take-downs of weaker, isolated foes}. Learning is only through pain or the Pavlovian response. Int 3, As above, add limited learning capability through repeated training. Grasp of a couple simple concepts {basically limited skill points, which the stat does naturally}. Limited learned behaviors. Very short term planning. In computer speak, simple If,,Then clause INT 6, Learn through repeated training or hands-on experience. Can self educate most Craft skills. Short and near term planning. In computer speak, simple If,,Then..Else clauses INT 9, Just shy of average, may be a step behind in one or two area's but for the most part indistinguishable from the 'average joe' Tactically speaking, behavior models overcome any limitation INT/WIS scores that may exist. Wolves are predatory in nature and coordinate attacks to get enough meat for the pack. As they will use thier tactical advantages of striking from hiding, tripping often and merrily, and flanking downed foes. They will even use Aid Another to handle larger targets. Orcs will, whenever possible, attack at night and with surprise on thier side. They will even use simple feint manuevers {having a couple warriors make lots of noise attacking from another direction to draw off defenders} Eh, this is turning into more of a rant than a discuss... bleh. Boil it down to the brass tacks. Most DM's run encounters far underplayed compared to what the encounter is really capable of delivering. This affects many aspects of the campaign.. but most important is the quick conversion into the arms race mentality where the DM has to come up with more fantastic half-celestial/fiendish/abysall/template from h3ll son in law of the Tarrasque in order to challenge the party. After all, this is easier than turning a pack of wolves against a 6th level party {like the one in Ravenloft I} and ripping the PC's to shreds through cunning use of the creatures innate abilities. This is, of course, simply my opinion. You are free..and encouraged to, heartily disagree and reasonably debate me :) Anyway.. thanks for reading/posting. Time for me to finish packing :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rating INT?
Top