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Rating magic items on a 1-10 scale
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<blockquote data-quote="cthulhu42" data-source="post: 7292671" data-attributes="member: 6792361"><p>I'm not sure that rarity is the best indication of the true value of a given magic item. I'm wondering what value we would assign magic items on a 1 to 10 scale based on their impact on the game as they pertain to adventurers. </p><p></p><p>For example, it seems to me that items that give AC bonuses would be pretty high up on the scale, while +x weapons might not be as high, given the 5E philosophy of more hits against higher hit point pools, which makes anything that ups a character's AC have more of an impact on the game. </p><p></p><p>So, if you're willing, I'd be curious to hear what 1-10 value you'd place on some or all of the following items based on several criteria, including, but not limited to...</p><p></p><p>How ubiquitous is the item? Can anybody use it, or is it valuable to only a certain class?</p><p></p><p>How often does the item impact the game? Specifically in combat, but certainly take out of combat value into consideration as well. </p><p></p><p>How much impact does the item have on one's survival? Does it make you more difficult to hit or grant saving throw bonuses, or help you make death saving throws, etc?</p><p></p><p>How much impact does the item have on your ability to overcome enemies? Does it help you hit them? Do more damage? And so on. </p><p></p><p>Does the item require attunement, and thus take up one of your valuable attunement slots? If it does, the item is probably of considerable value, but it does take up a slot. </p><p></p><p>Does it have limited uses per day?</p><p></p><p>Does it have multiple uses?</p><p></p><p>Can more than one character benefit from the item?</p><p></p><p>How rare is the item?</p><p></p><p>If you can think of more criteria, please feel free to mention them. </p><p></p><p>Obviously your ratings will be pure ballpark figures, and one persons 7 might be another persons 3. There are no wrong answers. </p><p></p><p>And again, these are ratings based on how the items pertain to adventurers. An Alchemy Jug might be a 10 for a merchant, but it might only rate a 3 for the average adventurer (unless he REALLY love mayonnaise), whereas a +3 sword doesn't do the local tanner much good vs it being a PC's most treasured item. </p><p></p><p>Here's a quick list...</p><p></p><p>+1, +2, +3 weapons</p><p>Bag of Holding</p><p>Driftglobe</p><p>Dust of Disappearance </p><p>Cap of Water Breathing</p><p>Goggles of Night</p><p>Helm of Comprehending Languages</p><p>Immovable Rod</p><p>Lantern of Revealing</p><p>Rope of Climbing</p><p>Wand of Secrets</p><p>Chime of Opening</p><p>Heward's Handy Haversack</p><p>Periapt of Health</p><p>Sending Stones</p><p>Portable Hole</p><p>Amulet Proof vs Detection</p><p>Boots of Elvenkind</p><p>Boots of Stringing & Springing</p><p>Bracers of Archery</p><p>Brooch of Shielding</p><p>Broom of Flying</p><p>Cloak of Protection</p><p>Gauntlets of Ogre Power</p><p>Pearl of Power</p><p>Slippers of Spider Climbing</p><p>Wand of Magic Missiles</p><p>Wand of the War Mage</p><p>Eyes of Charming</p><p>Eyes of the Eagle</p><p>Headband of Intellect </p><p>Gloves of Theivery</p><p>Necklace of Adaptation</p><p>Periapt of Wound Closure</p><p>Ring of Mind Shielding</p><p>Ring of Water Walking</p><p>Quiver of Ehlonna</p><p>Stone of Good Luck</p><p>Winged Boots</p><p>Amulet of Health</p><p>Belt of Dwarvenkind</p><p>Belt of Hill Giant Strength</p><p>Boots of Levitation</p><p>Boots of Speed </p><p>Bracers of Defense</p><p>+1, +2, +3 armor</p><p>+1, +2, +3 shield</p><p>Cloak of Displacement</p><p>Flame Tongue</p><p>Helm of Teleportation</p><p>Mantle of Spell Resistance</p><p>Ring of Evasion</p><p>Ring of Featherfall</p><p>Ring of Free Action</p><p>Ring of Protection +1</p><p>Staff of Healing</p><p>Sun Blade</p><p>Sword of Life Stealing</p><p>Wand of Fireballs</p><p>Wand of Wonder</p><p>Wings of Flying</p><p>Amulet of the Planes</p><p>Crystal Ball (very rare version)</p><p>Ring of Regeneration</p><p>Staff of Fire</p><p>Staff of Power</p><p>Sword of Sharpness</p><p>Belt of Fire Giant Strength</p><p>Belt of Frost Giant Strength</p><p>Dancing Sword</p><p>Dwarven Plate</p><p>Manual of Gainful Exercise </p><p>Manual of Quickness of Action</p><p>Oathbow</p><p>Tome of Clear Thought</p><p>Tome of Leadership</p><p>Tome of Understanding</p><p>Luck Blade</p><p>Holy Avenger</p><p>Ring of Invisibility</p><p>Staff of the Magi</p><p>Vorpal Sword</p><p>Belt of Cloud Giant Strength</p><p>Robe of the Archmage</p><p>Rod of Ressurection</p><p>Armor of Invulnerability</p><p>Belt of Storm Giant Strength</p><p>Deck of Many Things</p><p>Ring of Elemental Command (any)</p><p></p><p>Please feel free to skip any (I know it's a long list), or add any that you feel deserve to be on the list. </p><p></p><p>Obviously this is kind of a hard exercise given that one item might be a 10 for a fighter and a 1 for a mage. But maybe think of yourself as a magic item merchant assigning a blanket value to an item, trying to get the most gold for it. For example, even though a Holy Avenger is only useful to a narrow selection of buyers, those buyers would still be willing to pay a LOT for it. </p><p></p><p>Thanks for any time you take to do this, and thought you put into it.</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7292671, member: 6792361"] I'm not sure that rarity is the best indication of the true value of a given magic item. I'm wondering what value we would assign magic items on a 1 to 10 scale based on their impact on the game as they pertain to adventurers. For example, it seems to me that items that give AC bonuses would be pretty high up on the scale, while +x weapons might not be as high, given the 5E philosophy of more hits against higher hit point pools, which makes anything that ups a character's AC have more of an impact on the game. So, if you're willing, I'd be curious to hear what 1-10 value you'd place on some or all of the following items based on several criteria, including, but not limited to... How ubiquitous is the item? Can anybody use it, or is it valuable to only a certain class? How often does the item impact the game? Specifically in combat, but certainly take out of combat value into consideration as well. How much impact does the item have on one's survival? Does it make you more difficult to hit or grant saving throw bonuses, or help you make death saving throws, etc? How much impact does the item have on your ability to overcome enemies? Does it help you hit them? Do more damage? And so on. Does the item require attunement, and thus take up one of your valuable attunement slots? If it does, the item is probably of considerable value, but it does take up a slot. Does it have limited uses per day? Does it have multiple uses? Can more than one character benefit from the item? How rare is the item? If you can think of more criteria, please feel free to mention them. Obviously your ratings will be pure ballpark figures, and one persons 7 might be another persons 3. There are no wrong answers. And again, these are ratings based on how the items pertain to adventurers. An Alchemy Jug might be a 10 for a merchant, but it might only rate a 3 for the average adventurer (unless he REALLY love mayonnaise), whereas a +3 sword doesn't do the local tanner much good vs it being a PC's most treasured item. Here's a quick list... +1, +2, +3 weapons Bag of Holding Driftglobe Dust of Disappearance Cap of Water Breathing Goggles of Night Helm of Comprehending Languages Immovable Rod Lantern of Revealing Rope of Climbing Wand of Secrets Chime of Opening Heward's Handy Haversack Periapt of Health Sending Stones Portable Hole Amulet Proof vs Detection Boots of Elvenkind Boots of Stringing & Springing Bracers of Archery Brooch of Shielding Broom of Flying Cloak of Protection Gauntlets of Ogre Power Pearl of Power Slippers of Spider Climbing Wand of Magic Missiles Wand of the War Mage Eyes of Charming Eyes of the Eagle Headband of Intellect Gloves of Theivery Necklace of Adaptation Periapt of Wound Closure Ring of Mind Shielding Ring of Water Walking Quiver of Ehlonna Stone of Good Luck Winged Boots Amulet of Health Belt of Dwarvenkind Belt of Hill Giant Strength Boots of Levitation Boots of Speed Bracers of Defense +1, +2, +3 armor +1, +2, +3 shield Cloak of Displacement Flame Tongue Helm of Teleportation Mantle of Spell Resistance Ring of Evasion Ring of Featherfall Ring of Free Action Ring of Protection +1 Staff of Healing Sun Blade Sword of Life Stealing Wand of Fireballs Wand of Wonder Wings of Flying Amulet of the Planes Crystal Ball (very rare version) Ring of Regeneration Staff of Fire Staff of Power Sword of Sharpness Belt of Fire Giant Strength Belt of Frost Giant Strength Dancing Sword Dwarven Plate Manual of Gainful Exercise Manual of Quickness of Action Oathbow Tome of Clear Thought Tome of Leadership Tome of Understanding Luck Blade Holy Avenger Ring of Invisibility Staff of the Magi Vorpal Sword Belt of Cloud Giant Strength Robe of the Archmage Rod of Ressurection Armor of Invulnerability Belt of Storm Giant Strength Deck of Many Things Ring of Elemental Command (any) Please feel free to skip any (I know it's a long list), or add any that you feel deserve to be on the list. Obviously this is kind of a hard exercise given that one item might be a 10 for a fighter and a 1 for a mage. But maybe think of yourself as a magic item merchant assigning a blanket value to an item, trying to get the most gold for it. For example, even though a Holy Avenger is only useful to a narrow selection of buyers, those buyers would still be willing to pay a LOT for it. Thanks for any time you take to do this, and thought you put into it. [/QUOTE]
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