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Rating magic items on a 1-10 scale
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<blockquote data-quote="Coroc" data-source="post: 7292721" data-attributes="member: 6895991"><p>TBH i never give out random Magic, and normally i do intend and enforce this sometimes for a certain character to get the item.</p><p></p><p>But if you do it diffferently Keep in mind that not the +3 dragonslayer sword or the +2 permanent stat tome is going to ruin your campaign;</p><p></p><p>It is the Manual of the planes /foldable Portal / portable hole / eventually bag of Holding / wings of flying /helm of tepleportation/winged boots which will Change things in your world irrevocable. If you bplay it right, then the Party could suddenly vanish from your main plot to end up on some outer plane.</p><p> If you find fun in such things or if you love to wing it then give out "logistic" magical items freely. I say it is much easier to compensate/balance a magical weapon which seems to mighty in its plusses than to improvise like a mainiac to Keep things meaningful and logic.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7292721, member: 6895991"] TBH i never give out random Magic, and normally i do intend and enforce this sometimes for a certain character to get the item. But if you do it diffferently Keep in mind that not the +3 dragonslayer sword or the +2 permanent stat tome is going to ruin your campaign; It is the Manual of the planes /foldable Portal / portable hole / eventually bag of Holding / wings of flying /helm of tepleportation/winged boots which will Change things in your world irrevocable. If you bplay it right, then the Party could suddenly vanish from your main plot to end up on some outer plane. If you find fun in such things or if you love to wing it then give out "logistic" magical items freely. I say it is much easier to compensate/balance a magical weapon which seems to mighty in its plusses than to improvise like a mainiac to Keep things meaningful and logic. [/QUOTE]
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