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<blockquote data-quote="CapnZapp" data-source="post: 7293696" data-attributes="member: 12731"><p>On topic: </p><p></p><p>5E is significantly different from d20, so anyone telling me "just use the gp values of that edition" has no idea what they're talking about.</p><p></p><p>In no partiuclar order, a number of guidelines:</p><p>* abilities like Darkvision or Fly are significantly more useful if EVERYBODY in the party has them, than if only one (or everyone but one) party member has them. This is why druid and shadow monk "pass without trace" abilities are so valuable</p><p>* items replicating high-level spells (6th level up) needs to have a steep premium to reflect the fact these spells come in very short supply in 5e</p><p>* In my campaigns I have never seen Fly in action. Probably because of the previos point - it simply is no good if only one party member has it. The spellcaster wants to do more actively himself; spending your Concentration slot on enabling the fighter to become the hero is a low priority</p><p>* consumables are NOT worth half as much as a permanent item. Come on, that's preposterous. I suggest 1/10th at a minimum. </p><p>* Potions that do away with Concentration are highly valuable. Obviously this goes for permanent items too. I am not kidding if I suggest that "no Concentration required" should be given a TEN TIMES multiplier</p><p>* plus bonuses to attacks are much less disruptive than plus bonuses to defense. A +3 Longsword won't break your game. A +3 Shield just might. I suggest you simply never hand out any AC bonuses that increase the maximum attainable, like ever. </p><p>* pricing every +1 AC bonus equally is a joke. +1 Leather armor is merely equal to non-magical studded leather after all, and should be priced accordingly. That is +1 could be worthless in some cases.</p><p></p><p>As written the difference between a +1 weapon and a +2 weapon is only +5% to hit and +1 damage. I have a hard time justifying any serious price multiplier for this reason alone (no matter your source, each plus multiplies the base price by somewhere between 4 and 10). </p><p></p><p>The idea that a +3 weapon is as valuable as a +5 weapon in 3E simply doesn't hold water. As soon as you have a magic weapon in 5E you're basically done. Besides, 5E is very generous with elemental damage cantrips. Few parties will be without SOME means of damaging a Troll, or Werewolf, even not counting the ability to cast Magic Weapon.</p><p></p><p>To create a meaningful price differentiator (i.e. to be able to justify the existing price range) we really need to make resistance to non-magical weapons a function of CR, like so:</p><p>CR 1-10: Resistance* to non-magical bludgeoning, piercing and slashing damage... remains as written </p><p>CR 11-15: ...becomes Resistance* to bludgeoning, piercing and slashing damage made with a +1 weapon or lower </p><p>CR 16-: ...becomes Resistance* to bludgeoning, piercing and slashing damage made with a +2 weapon or lower </p><p>*) and immunity</p><p></p><p>This way, it becomes possible to argue a +2 Longsword should cost 4000 or 10000 or whatever, and a +3 Longsword should cost 32000 or 50000 gp.</p><p></p><p></p><p>I could continue...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7293696, member: 12731"] On topic: 5E is significantly different from d20, so anyone telling me "just use the gp values of that edition" has no idea what they're talking about. In no partiuclar order, a number of guidelines: * abilities like Darkvision or Fly are significantly more useful if EVERYBODY in the party has them, than if only one (or everyone but one) party member has them. This is why druid and shadow monk "pass without trace" abilities are so valuable * items replicating high-level spells (6th level up) needs to have a steep premium to reflect the fact these spells come in very short supply in 5e * In my campaigns I have never seen Fly in action. Probably because of the previos point - it simply is no good if only one party member has it. The spellcaster wants to do more actively himself; spending your Concentration slot on enabling the fighter to become the hero is a low priority * consumables are NOT worth half as much as a permanent item. Come on, that's preposterous. I suggest 1/10th at a minimum. * Potions that do away with Concentration are highly valuable. Obviously this goes for permanent items too. I am not kidding if I suggest that "no Concentration required" should be given a TEN TIMES multiplier * plus bonuses to attacks are much less disruptive than plus bonuses to defense. A +3 Longsword won't break your game. A +3 Shield just might. I suggest you simply never hand out any AC bonuses that increase the maximum attainable, like ever. * pricing every +1 AC bonus equally is a joke. +1 Leather armor is merely equal to non-magical studded leather after all, and should be priced accordingly. That is +1 could be worthless in some cases. As written the difference between a +1 weapon and a +2 weapon is only +5% to hit and +1 damage. I have a hard time justifying any serious price multiplier for this reason alone (no matter your source, each plus multiplies the base price by somewhere between 4 and 10). The idea that a +3 weapon is as valuable as a +5 weapon in 3E simply doesn't hold water. As soon as you have a magic weapon in 5E you're basically done. Besides, 5E is very generous with elemental damage cantrips. Few parties will be without SOME means of damaging a Troll, or Werewolf, even not counting the ability to cast Magic Weapon. To create a meaningful price differentiator (i.e. to be able to justify the existing price range) we really need to make resistance to non-magical weapons a function of CR, like so: CR 1-10: Resistance* to non-magical bludgeoning, piercing and slashing damage... remains as written CR 11-15: ...becomes Resistance* to bludgeoning, piercing and slashing damage made with a +1 weapon or lower CR 16-: ...becomes Resistance* to bludgeoning, piercing and slashing damage made with a +2 weapon or lower *) and immunity This way, it becomes possible to argue a +2 Longsword should cost 4000 or 10000 or whatever, and a +3 Longsword should cost 32000 or 50000 gp. I could continue... [/QUOTE]
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