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Rating magic items on a 1-10 scale
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7293703" data-attributes="member: 6802951"><p>As Zapp says, the value of a particular magic item (whether measured on a 1-10 scale or in GP) is going to vary a lot on party composition. Add into that differences in setting, DM style, and their current campaign, and you have even more variation.</p><p>Coming up with a consistent rating or value of actual utility that works for every party isn't really feasible.</p><p></p><p></p><p>The main value in a magical weapon is the face that it is magical. The additional plusses are less valuable than the ability to bypass resistance or immunity in the first place.</p><p>Thus a score based on the actual utility of a magic weapon might start at 6 for a +0 weapon, but +1, +2, and +3 weapons are only rated at 7, 8, and 9 respectively.</p><p>In GP terms of utility, a +0 magic weapon should be very expensive, with additional pluses not adding much to that price. This is a direct contrast to the existing 5e and 3.5e pricing where cost was proportional or even exponential to the pluses.</p><p>If you're taking rating or price as an indication of when such items should become available to a party, the utility of magic weapons would probably put them out of reach of most groups until high level, at which a +3 weapon isn't that much harder to get hold of than a +0.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7293703, member: 6802951"] As Zapp says, the value of a particular magic item (whether measured on a 1-10 scale or in GP) is going to vary a lot on party composition. Add into that differences in setting, DM style, and their current campaign, and you have even more variation. Coming up with a consistent rating or value of actual utility that works for every party isn't really feasible. The main value in a magical weapon is the face that it is magical. The additional plusses are less valuable than the ability to bypass resistance or immunity in the first place. Thus a score based on the actual utility of a magic weapon might start at 6 for a +0 weapon, but +1, +2, and +3 weapons are only rated at 7, 8, and 9 respectively. In GP terms of utility, a +0 magic weapon should be very expensive, with additional pluses not adding much to that price. This is a direct contrast to the existing 5e and 3.5e pricing where cost was proportional or even exponential to the pluses. If you're taking rating or price as an indication of when such items should become available to a party, the utility of magic weapons would probably put them out of reach of most groups until high level, at which a +3 weapon isn't that much harder to get hold of than a +0. [/QUOTE]
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