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Rating the 1st level Wizard Spells
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<blockquote data-quote="Shadowdweller00" data-source="post: 6434643" data-attributes="member: 6778479"><p>Couple things: First off, Magic Missile completely blows any 1st or 2nd level Wizard spell out of the water in terms of average damage against a single target. Barring perhaps foes that are nearly impossible to miss (e.g. zombies) and/or the addition of damage enhancing buffs like Hex (which is not normally a wizard spell). Very few enemies are resistant or immune to force damage for that matter.</p><p></p><p> Thunderwave: There are far more tactical benefits to being able to push foes than action denial. Some examples - pushing enemies over pits, into hazardous terrain or spell effects, denying attacks of opportunity (somewhat unreliably), forcing them to potentially provoke further attacks from polearm masters...The average damage is a whopping 1.5 points less than burning hands (provided equivalent dex/con saves from the enemy), nigh unnoticeable.</p><p></p><p>True strike: Are you sure you're reading the spell correctly? I mean, don't get me wrong - it's terrible for the overwhelming majority of circumstances - I just don't think it does what you seem to think it does. On top of being a cantrip rather than a 1st level spell.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6434643, member: 6778479"] Couple things: First off, Magic Missile completely blows any 1st or 2nd level Wizard spell out of the water in terms of average damage against a single target. Barring perhaps foes that are nearly impossible to miss (e.g. zombies) and/or the addition of damage enhancing buffs like Hex (which is not normally a wizard spell). Very few enemies are resistant or immune to force damage for that matter. Thunderwave: There are far more tactical benefits to being able to push foes than action denial. Some examples - pushing enemies over pits, into hazardous terrain or spell effects, denying attacks of opportunity (somewhat unreliably), forcing them to potentially provoke further attacks from polearm masters...The average damage is a whopping 1.5 points less than burning hands (provided equivalent dex/con saves from the enemy), nigh unnoticeable. True strike: Are you sure you're reading the spell correctly? I mean, don't get me wrong - it's terrible for the overwhelming majority of circumstances - I just don't think it does what you seem to think it does. On top of being a cantrip rather than a 1st level spell. [/QUOTE]
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