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General Tabletop Discussion
*Dungeons & Dragons
Rating the 1st level Wizard Spells
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<blockquote data-quote="Celebrim" data-source="post: 6435502" data-attributes="member: 4937"><p>This had been mentioned before, and the problem I see is that while you could do it, you wouldn't rely on it, because a successful save leaves you next to the target and stuck. Generally, since the maneuver only does about 7 damage per mook I can cover... maneuvering to get an extra target in range while risking being base to base just doesn't appeal to me. Going next to two or three on purpose? No deal.</p><p></p><p>Based on my experience with non-range emanations over the last 20 years or so, the opportunities' to use them where they get lots of mooks, don't get your friends, and don't leave you with a target on your forehead are fairly small. The number of ifs in that are just too large. As an evocation artist, this gets more attractive.</p><p></p><p>Ditto for the shoving things off pits and stuff. Sounds cool, but I'm known for loving complex 3d terrain, and yet opportunities actual to shove a foe off a high place or into a bonfire or whatever only come up every 80 hours of play or so. </p><p></p><p>Maybe it's me, but my suspicion is far more often than this would let me shove things off cliffs, it would alert every beasty in the dungeon where to find lunch. The fact that this thing reverberates for 300' more than makes up for any coolness cases where you shove the enemy into dangerous terrain, at least in any cases where you have proactive monsters. In something like Steading of the Hill Giant Chief, this spell is suicidal. Highlighting to the DM that you are making an extraordinarily unusual amount of noise is always bad.</p><p></p><p>In short, if I don't have a lot of slots I don't see this making the grade. If I have a lot of slots, I don't see wasting memorization on this.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6435502, member: 4937"] This had been mentioned before, and the problem I see is that while you could do it, you wouldn't rely on it, because a successful save leaves you next to the target and stuck. Generally, since the maneuver only does about 7 damage per mook I can cover... maneuvering to get an extra target in range while risking being base to base just doesn't appeal to me. Going next to two or three on purpose? No deal. Based on my experience with non-range emanations over the last 20 years or so, the opportunities' to use them where they get lots of mooks, don't get your friends, and don't leave you with a target on your forehead are fairly small. The number of ifs in that are just too large. As an evocation artist, this gets more attractive. Ditto for the shoving things off pits and stuff. Sounds cool, but I'm known for loving complex 3d terrain, and yet opportunities actual to shove a foe off a high place or into a bonfire or whatever only come up every 80 hours of play or so. Maybe it's me, but my suspicion is far more often than this would let me shove things off cliffs, it would alert every beasty in the dungeon where to find lunch. The fact that this thing reverberates for 300' more than makes up for any coolness cases where you shove the enemy into dangerous terrain, at least in any cases where you have proactive monsters. In something like Steading of the Hill Giant Chief, this spell is suicidal. Highlighting to the DM that you are making an extraordinarily unusual amount of noise is always bad. In short, if I don't have a lot of slots I don't see this making the grade. If I have a lot of slots, I don't see wasting memorization on this. [/QUOTE]
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Rating the 1st level Wizard Spells
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