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Rating the 1st level Wizard Spells
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<blockquote data-quote="KarinsDad" data-source="post: 6435722" data-attributes="member: 2011"><p>He's not. But look at a simple example.</p><p></p><p>Fighter with AC 20, wizard with AC 15. +4 to hit creature hits the fighter 25% of the time and the wizard 50% of the time.</p><p></p><p>But the fighter is out in front round in and round out, encounter in and encounter out, always in the thick of things. Most players who play wizards tend to rarely be in the thick of things.</p><p></p><p>So the fighter is attacked 40 times in a given adventuring day and gets hit that 25% or 10 hits.</p><p></p><p>The average wizard is attacked maybe 6 times in a given adventuring day and gets hit that 50% or 3 hits.</p><p></p><p>If the player of the fighter is willing to get hit 10 times per adventuring day, the player of the wizard should be willing to get hit at least 6 times per day (maybe even more). In the example above, the fighter is getting hit 10 times and the wizard 3 times, so my point is that the wizard can risk his life a few more times per day. Players tend to view fighters as these guys who are expected to take the risks. Wizards should do it sometimes too.</p><p></p><p></p><p></p><p>Mirror Image typically protects more total attacks, affects more types of attacks, protects more, and lasts a full minute (shy of being knocked down).</p><p></p><p>Color me unimpressed with a defensive spell that lasts a single round. Yes, it is a first level spell instead of a second level spell, but it's not that impressive.</p><p></p><p></p><p></p><p>Sleep wipes out 4 or so kobolds at 10th level, just like it does at 1st level. Whether a given DM throws kobolds at the PCs as part of an encounter determines whether it still has that usefulness.</p><p></p><p>In other words, this is DM dependent, not system dependent. 5E is all about the DM being able to throw a bunch of low level mooks at the PCs and still create a threatening situation.</p><p></p><p>And Sleep's out of combat usefulness (putting most people to sleep in an inn) doesn't change much either.</p><p></p><p>Sleep doesn't scale great, but it still scales in higher level slots and the first level version can always be used as the equivalent of a ~22 hit point single foe attack if the foe has fewer hit points. But the best part of Sleep is that it can be used to take down a foe without killing it and without taking it down to 0 hit points. I can easily envision high level casters using a 6th level slot for Sleep and throwing out 110 points of sleepiness in order to knock out a PC who has been mind controlled or some such.</p><p></p><p></p><p></p><p>The option to do so is always there, but the use of the tactic on a relatively average foe is sometimes subpar. Is it really helpful for the wizard to use up his action to maybe or maybe not use up the action of an average foe? Sometimes it is. Sometimes it isn't.</p><p></p><p>Usually, it is better to save the spell for a tougher foe in a later fight than it is to use it on an average foe in an earlier fight. Not always, but often.</p><p></p><p>Using Sleep instead on an average foe is probably more optimal.</p><p></p><p>By BBEG, I just mean a tough foe. I don't necessarily mean a solo. It could be the equivalent of a lieutenant for example.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6435722, member: 2011"] He's not. But look at a simple example. Fighter with AC 20, wizard with AC 15. +4 to hit creature hits the fighter 25% of the time and the wizard 50% of the time. But the fighter is out in front round in and round out, encounter in and encounter out, always in the thick of things. Most players who play wizards tend to rarely be in the thick of things. So the fighter is attacked 40 times in a given adventuring day and gets hit that 25% or 10 hits. The average wizard is attacked maybe 6 times in a given adventuring day and gets hit that 50% or 3 hits. If the player of the fighter is willing to get hit 10 times per adventuring day, the player of the wizard should be willing to get hit at least 6 times per day (maybe even more). In the example above, the fighter is getting hit 10 times and the wizard 3 times, so my point is that the wizard can risk his life a few more times per day. Players tend to view fighters as these guys who are expected to take the risks. Wizards should do it sometimes too. Mirror Image typically protects more total attacks, affects more types of attacks, protects more, and lasts a full minute (shy of being knocked down). Color me unimpressed with a defensive spell that lasts a single round. Yes, it is a first level spell instead of a second level spell, but it's not that impressive. Sleep wipes out 4 or so kobolds at 10th level, just like it does at 1st level. Whether a given DM throws kobolds at the PCs as part of an encounter determines whether it still has that usefulness. In other words, this is DM dependent, not system dependent. 5E is all about the DM being able to throw a bunch of low level mooks at the PCs and still create a threatening situation. And Sleep's out of combat usefulness (putting most people to sleep in an inn) doesn't change much either. Sleep doesn't scale great, but it still scales in higher level slots and the first level version can always be used as the equivalent of a ~22 hit point single foe attack if the foe has fewer hit points. But the best part of Sleep is that it can be used to take down a foe without killing it and without taking it down to 0 hit points. I can easily envision high level casters using a 6th level slot for Sleep and throwing out 110 points of sleepiness in order to knock out a PC who has been mind controlled or some such. The option to do so is always there, but the use of the tactic on a relatively average foe is sometimes subpar. Is it really helpful for the wizard to use up his action to maybe or maybe not use up the action of an average foe? Sometimes it is. Sometimes it isn't. Usually, it is better to save the spell for a tougher foe in a later fight than it is to use it on an average foe in an earlier fight. Not always, but often. Using Sleep instead on an average foe is probably more optimal. By BBEG, I just mean a tough foe. I don't necessarily mean a solo. It could be the equivalent of a lieutenant for example. [/QUOTE]
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